Tokyo Ghoul: re Call to Exist Tool

Post questions about game models here, or help out others!
Post Reply
akderebur
ultra-veteran
ultra-veteran
Posts: 621
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 777 times

Tokyo Ghoul: re Call to Exist Tool

Post by akderebur » Tue Jan 14, 2020 10:11 pm

Tool for loading/extracting models from the PC version of the game. Geometry, materials/textures, skeleton and skinning supported. Seems to work fine with most of the stuff. Stages may take some time to load and export.

Tool overview and example exported model

Image

How to use

Load
  • PAC : Loads models and textures in pac files. You will need "_res.pac" files.
Export
  • NEX : Exports the model in custom binary format (.nexh), intended to be loaded by Noesis. Noesis script for this format : Nexh Script
  • OBJ: Exports the model in OBJ format. Used automatically for stages.
  • PNG : Exports the textures in PNG format.
  • Note : Models and textures will be exported into the folder Export.
Download : https://www.mediafire.com/file/9f1m44dh ... r.rar/file

Stage example

Image

bymutou
advanced
Posts: 61
Joined: Thu Nov 08, 2018 2:57 am
Has thanked: 11 times
Been thanked: 3 times

Re: Tokyo Ghoul: re Call to Exist Tool

Post by bymutou » Mon Jan 20, 2020 8:59 pm

Thank you for your help [roll]

kenji69
ultra-n00b
Posts: 6
Joined: Thu Jul 23, 2020 11:31 am
Has thanked: 1 time

Re: Tokyo Ghoul: re Call to Exist Tool

Post by kenji69 » Fri Sep 18, 2020 4:13 pm

Hi, Could you explain how to use TGviewer in order to open PAC file ? I have tryed with the"_res.pac" files, but i don't see anything ?

Post Reply