封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post questions about game models here, or help out others!
Ekey
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封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by Ekey » Thu Nov 14, 2019 10:45 pm

Hey everyone. Can someone help to make 3DMax or Noesis script for loading models from this games? I've uploaded archive with sample files.

Image

Code: Select all

anim - Animation
skel - Skeleton
sm - Mesh ???
vsm - Mesh settings (xml)
Samples: > here (~200mb)

I will be grateful! Thanks advance! :)

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by shakotay2 » Sun Nov 17, 2019 8:40 am

(zippyshare is not accessible in my country...)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by outlawer1545 » Sun Nov 17, 2019 9:14 am

you can acces with umodel viewer

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by Ekey » Sun Nov 17, 2019 10:54 am

shakotay2 wrote:
Sun Nov 17, 2019 8:40 am
(zippyshare is not accessible in my country...)
Woops :roll: . How about mediafire ? > here or Google Drive here
outlawer1545 wrote:
Sun Nov 17, 2019 9:14 am
you can acces with umodel viewer
Nah. This game is not on the Unreal Engine :)

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by shakotay2 » Sun Nov 17, 2019 11:53 am

Using hex2obj (view link in my sig):
.
f01_1a-sm.png
It's only usable for extracting meshes. As a first approach, for several submeshes you'd need a script/tool.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by shakotay2 » Sun Nov 17, 2019 12:23 pm

chiyou01.skin:
.
chiyou01-skin.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by Ekey » Tue Nov 19, 2019 10:47 pm

So, can someone write a script to load these files into Noesis or 3D Max? :)

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by shakotay2 » Wed Nov 20, 2019 12:29 pm

well, I know you guys like scripts :) For me it's easier to do it with 'C', see my updated Make_obj project (source & exe) here:
shakotay2 wrote:
Mon Mar 06, 2017 11:01 am
.
f57_b.jpg
As always: use this on your own risk!

Tested with f57_b.sm and f01_1a.sm only. So could fail with other sm files!
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Last edited by shakotay2 on Thu Nov 21, 2019 5:39 pm, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by Ekey » Thu Nov 21, 2019 2:45 pm

Plugin for Blender also will be great :D

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by shakotay2 » Thu Nov 21, 2019 5:42 pm

Of course. (But I'm a blender script patcher only, not a creator :D ).

I've updated the Make_obj project to handle .skin now (hero10b_01.skin and leizhenzi03.skin tested only):
.
leizhenzi03_skin.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by Szkaradek123 » Fri Nov 22, 2019 5:19 pm


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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by shakotay2 » Fri Nov 22, 2019 6:14 pm

thanks, Mariusz!
(I always knew something went wrong with my skin to obj conversion - see my previous post)
.
leizhenzi03-skin.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by einherjar007 » Fri Nov 22, 2019 6:57 pm

The game's assets are compressed into an archive containing a CTC header called "data0.mp3", how did you unpack it?
There are games that unpack assets when the game runs, but this game doesn't seem to do that...

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by einherjar007 » Tue Dec 10, 2019 6:35 am

If I don't misunderstood the "封神召唤师" as another game, the game of "启源女神" uses the same CTC header data0.mp3.
They have more beautiful graphics and models.
http://a.4399.cn/mobile/148377.html

I don't know how to uncompress CTC header mp3 containers, so I don't know if * .sm, * .skel, * .anim are included.

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Re: 封神召唤师 - God Summoner (*.sm, *.skel, *.anim)

Post by Bigchillghost » Wed Dec 11, 2019 1:41 pm

einherjar007 wrote:
Fri Nov 22, 2019 6:57 pm
The game's assets are compressed into an archive containing a CTC header called "data0.mp3", how did you unpack it?
Here's a BMS script for unpacking assets of this game:
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May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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