PROTOTYPE 1 Animation Extraction Help

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firblind
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PROTOTYPE 1 Animation Extraction Help

Post by firblind » Fri Nov 01, 2019 2:13 am

So, i'm just gonna keep this quick.

A program called Edit3D was created a LONG time ago, and it is supposed to allow you to edit the P3D format, such as textures. (Though I still haven't gotten this working myself, and personally don't need it to work.) It has the entire P3D format in a readable format (sort of). Here's an image of the program (Loaded on alex.p3d due to his huge amount of anims).

Now, what i'm asking is if anybody here knows how to extract the animations in the P3D into a more modern format. I don't want to beg, which is why i'm asking on a forum and not PMing people. Please do help out if you can, it would mean the world to me, and a couple friends

If you are interested, I will supply you with the things you need and I promise I won't leave you on read for 2 days :wink:. Other than that, thanks for reading and have a great day.
Last edited by firblind on Fri Oct 09, 2020 10:12 pm, edited 1 time in total.

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Fri Nov 01, 2019 2:34 am

I should also mention I don't need the models, that's not something i'm worried about, as I've already gotten the prototype blender script working.

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Re: PROTOTYPE 1 Animation Extraction Help

Post by Pepsee » Fri Nov 01, 2019 7:22 am

The only pieces of information I can find outside of Rick's Game Stuff are a few threads scattered around that only mention mesh extraction such as this one.

It's entirely possible, just not sure how you'd get the animation data and export it accordingly..

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Re: PROTOTYPE 1 Animation Extraction Help

Post by shakotay2 » Fri Nov 01, 2019 2:12 pm

firblind wrote:
Fri Nov 01, 2019 2:13 am
A program called Edit3D was created a LONG time ago, and it is supposed to allow you to edit the P3D format, [...]It has the entire P3D format in a readable format (sort of).
Can it export anims or not?
What does it show when you unfold (fully) one of the listed anims?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Fri Nov 01, 2019 6:06 pm

The only thing that pops up is a bunch of "unknowns". The second drop down opens up 50+ with even more drop downs.
And there is a button for exporting, but it only supports DDS, and you have to manually set the extension.
Image

Additionally on the side it gives information about the animation itself:
Image

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Sun Nov 03, 2019 7:26 pm

Bump

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Tue Nov 26, 2019 1:09 am

Bumpers

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Tue Jan 21, 2020 7:44 pm

Maybe now? I really wish someone would just give some closure after a month of waiting.

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Re: PROTOTYPE 1 Animation Extraction Help

Post by Pepsee » Thu Jan 23, 2020 9:49 pm

Sadly, it seems like this thread is pretty much a graveyard atm.. I've been really looking forward to those models and animations too, for a LONG time

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Re: PROTOTYPE 1 Animation Extraction Help

Post by datUser » Sat Feb 22, 2020 9:50 am

well you're like me, i too tried to research this format, and i too needed animations, seems to be like no one interested in prototype anymore and thats sadly

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Sat Apr 04, 2020 10:52 pm

Man this really sucks, i've been wanting a reliable way to export for years now which includes animation stuff, if it was just as easy as reading keyframe data in the animation for bone translation, rotation, and scale it'd be awesome.

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Re: PROTOTYPE 1 Animation Extraction Help

Post by datUser » Thu May 14, 2020 3:25 pm

only thing that we have is importing models into noesis and blender, no export

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Re: PROTOTYPE 1 Animation Extraction Help

Post by firblind » Fri Oct 09, 2020 8:04 pm

This thread has been pretty dead for a couple months now, just wanted to ask if anyone was interested in helping out now.

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