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Help with similiar 3d models

Post questions about game models here, or help out others!
greenlemonade1
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Re: Help with similiar 3d models

Post by greenlemonade1 » Mon Nov 18, 2019 5:21 pm

Bigchillghost wrote:
Mon Nov 18, 2019 5:06 am
Some vertices of the head in head_330_0.rx3 even have overlapped UVs though they're two different vertices in 3D space.
diffPosSameUV.png
It's possible that this could result in mismatching issue. Another factor that makes this method unreliable.
Master, nevermind about hair, I realized that I can shrink vertices, and used you too much time for this, but I ran into one strange model today, while I was exporting all the models from fo4, there is one new model, in which are head and eye position correct ordered, not need to sweep, and I converted other models, in which as you know, first go eye and then head, with blender, and also strange thing I got no buggs, after importing in blender. Maybe can help about mapping the new models, can you take a look?
https://www.mediafire.com/file/sbj7r3ty ... l.rar/file

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Bigchillghost
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Re: Help with similiar 3d models

Post by Bigchillghost » Tue Nov 19, 2019 4:51 am

greenlemonade1 wrote:
Mon Nov 18, 2019 5:21 pm
while I was exporting all the models from fo4, there is one new model, in which are head and eye position correct ordered, not need to sweep, and I converted other models, in which as you know, first go eye and then head, with blender, and also strange thing I got no buggs, after importing in blender. Maybe can help about mapping the new models, can you take a look?
I have no idea what you're talking about. If you were using vertexMap to update the positions and replacing data, then of course you'll need to look for the corresponding data block in the other file yourself, no matter how they're ordered, in which point it's order independent. But if you simply copied the block in the source file and replaced the corresponding block in the target file, then it has nothing to do with vertex mapping. So are you suggesting that you were using the latter method the whole time and it's usually buggy except for this particular model?
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

mita996
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Re: Help with similiar 3d models

Post by mita996 » Wed Nov 20, 2019 11:46 am

Bigchillghost wrote:
Mon Nov 11, 2019 6:29 am
Here's the modified head_330_0.rx3 file using the positions, normals and tangents of head_41_0.rx3. Since the mismatches of bone indices and weights in the vertex structure between the two files just raise uncertainties of the effect caused by the modification, I didn't replace the whole data chunk. The same reason it might look weird in game.
Bigchillghost, you did a quite a work here, I'm looking for this long time ago. Can you maybe made a script for opening 3d models in python, because I extracted now fo4, and models can't be identified because there is no decryptor for fo4 big files. This can maybe help, scripts for opening in blender:
https://www.mediafire.com/file/olo4s6o0 ... s.rar/file

mita996
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Re: Help with similiar 3d models

Post by mita996 » Sun Nov 24, 2019 10:24 am

Bigchillghost wrote:
Fri Nov 15, 2019 10:46 am
greenlemonade1 wrote:
Tue Nov 12, 2019 8:20 pm
Can you tell me how you did it
Similar procedure as explained previously, except that you just replace part of the vertex data in the target file instead of the whole rearranged source chunk.

Here's a command line tool to map the vertex in the source chunk to the target chunk.
See below for a detailed how-to.
Master, please can you make a python script, it will be helpful, players can be recognized, just manualy in blender :(

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Bigchillghost
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Re: Help with similiar 3d models

Post by Bigchillghost » Mon Nov 25, 2019 3:13 pm

mita996 wrote:
Wed Nov 20, 2019 11:46 am
I'm looking for this long time ago.
What's "this"?
mita996 wrote:
Wed Nov 20, 2019 11:46 am
Can you maybe made a script for opening 3d models in python
A script for extracting models? Have you tried existing tools for other FIFA games? After all they use the same format.
mita996 wrote:
Wed Nov 20, 2019 11:46 am
because I extracted now fo4, and models can't be identified because there is no decryptor for fo4 big files.
Meaning?
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Re: Help with similiar 3d models

Post by mita996 » Tue Nov 26, 2019 12:19 am

Bigchillghost wrote:
Mon Nov 25, 2019 3:13 pm
mita996 wrote:
Wed Nov 20, 2019 11:46 am
I'm looking for this long time ago.
What's "this"?
mita996 wrote:
Wed Nov 20, 2019 11:46 am
Can you maybe made a script for opening 3d models in python
A script for extracting models? Have you tried existing tools for other FIFA games? After all they use the same format.
mita996 wrote:
Wed Nov 20, 2019 11:46 am
because I extracted now fo4, and models can't be identified because there is no decryptor for fo4 big files.
Meaning?
well, fifa online 4 used another format, for other fifa games,like fifa16,15,14 etc, we can identify player by their id's. When we export big files from fifa online 4, we got just bump files, because the decryptor is not provided, and we can just manually import in blender player to identify. That's why is the script so important, so we can faster see model in noesis and identify it. :D

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Bigchillghost
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Re: Help with similiar 3d models

Post by Bigchillghost » Tue Nov 26, 2019 2:46 am

mita996 wrote:
Tue Nov 26, 2019 12:19 am
and we can just manually import in blender player to identify. That's why is the script so important, so we can faster see model in noesis and identify it. :D
You know you're being nitpicking, right?
Anyway I refuse such wasteful duplication of work so you're on your own.
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mita996
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Re: Help with similiar 3d models

Post by mita996 » Tue Nov 26, 2019 9:37 am

Bigchillghost wrote:
Tue Nov 26, 2019 2:46 am
mita996 wrote:
Tue Nov 26, 2019 12:19 am
and we can just manually import in blender player to identify. That's why is the script so important, so we can faster see model in noesis and identify it. :D
You know you're being nitpicking, right?
Anyway I refuse such wasteful duplication of work so you're on your own.
I don't know why am I nitpicking, there are more than 3000 models, that needs to be identified, and it's not wasteful, but nevermind, thanks.

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Re: Help with similiar 3d models

Post by greenlemonade1 » Sun Dec 08, 2019 11:12 am

Bigchillghost wrote:
Mon Nov 11, 2019 6:29 am
Here's the modified head_330_0.rx3 file using the positions, normals and tangents of head_41_0.rx3. Since the mismatches of bone indices and weights in the vertex structure between the two files just raise uncertainties of the effect caused by the modification, I didn't replace the whole data chunk. The same reason it might look weird in game.
Bigchillghost, I've noticed after the conversion, the mouth looks weird in game, like some teeth are black, the other parts are excellent. Also, on thing about newer models, is it too complicated to do fuzzy matching?

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