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Power Rangers: Battle for the Grid Models?

Post questions about game models here, or help out others!
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zirio
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Power Rangers: Battle for the Grid Models?

Post by zirio » Sun Sep 29, 2019 1:05 pm

I need help to extract models from Game.

The file is in .DAT format, can be used with AssetStudio but it does not extract the whole datai.

https://mega.nz/#!jtkmwaRQ!DABQYKJWwm1f ... tYQJp1fJRQ

siro1987
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Re: Power Rangers: Battle for the Grid Models?

Post by siro1987 » Thu Oct 10, 2019 12:36 pm

bump.
hope someone could help with this. [roll]

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shakotay2
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Re: Power Rangers: Battle for the Grid Models?

Post by shakotay2 » Thu Oct 10, 2019 4:05 pm

Guess, it's very unlikely someone downloads 773 MB of data just to check a model format...
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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einherjar007
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Re: Power Rangers: Battle for the Grid Models?

Post by einherjar007 » Thu Oct 10, 2019 5:09 pm

I'm not familiar with parsing, but I think it's just a Unity AssetBundle concatenation file.
I think you should use the quickbms script (generic splitter) created by AlphaTwentyThree.

episoder
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Re: Power Rangers: Battle for the Grid Models?

Post by episoder » Thu Oct 10, 2019 6:10 pm

(try to split the file. use a hex editor. search for "unityfs" and set a reminder on the start and ends. then c/p the subcontainers into seperate files. I tested 1, 2, blah. asset studio can open those subcontainers. i guess it's just glued together and you missing the descriptor file for the glue offsets. looks like it can be bypassed this way. :])

script for convenience. you gotta dump the last subcontainer manually. the findloc terminates at eof, so... it won't math the end and dump it.

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

goto 0
savepos fstart

for
	goto fstart
	goto 1 0 seek_cur
	findloc foffset string "UnityFS"
	xmath fsize "foffset - fstart"
	math count + 1
	get oname basename 0
	string cnt p "_%03d" count
	string oname + cnt
	log oname fstart fsize 0
	math fstart + fsize
next

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