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Total War: Warhammer, Noesis script

Post questions about game models here, or help out others!
jayn23
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Re: Total War: Warhammer, Noesis script help

Post by jayn23 » Sat Jan 18, 2020 10:55 pm

I finally got it working :)
took me quite a while, i was trying the use key-framed animation that didnt work, then i found there is a framed option,
then i found that my translation were wrong, all in all took me a long time to figure it out but i am pretty happy now lol

here is the script with support for textures, skeleton and animation and static mesh -- animation has only been tested with 1 rig so if any issues are found please let me know and i will try to fix them.

Edit:
Script is updated to support another type of animation found thanks so some users who managed to test dozens of them and point out what wasnt working
fmt_WarhammerTotalWarV3.rar
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Zeratul
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Re: Total War: Warhammer, Noesis script help

Post by Zeratul » Tue Jan 21, 2020 8:29 pm

Wow....good job man, I haven't been able to check it yet, but I'm getting back home tomorrow and will check it out...

I have been scratching my head for months and you guys just came to the rescue...thanks for all the efforts

Julcab
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Re: Total War: Warhammer, Noesis script help

Post by Julcab » Sun Feb 02, 2020 10:25 pm

Thanks! I'm currently embarked on a project of mirroring models and creating Lizardmen into the old WC3 game, as a custom game within (old, physical copy)
Your script is unvaluable to me! Greetings from Spain! :D

Julcab
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Re: Total War: Warhammer, Noesis script help

Post by Julcab » Sun Feb 02, 2020 10:30 pm

Unfortunately it seems like it cannot be downloaded somehow... :-(

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Re: Total War: Warhammer, Noesis script help

Post by Julcab » Sun Feb 02, 2020 10:31 pm

Julcab wrote:
Sun Feb 02, 2020 10:30 pm
Unfortunately it seems like it cannot be downloaded somehow... :-(
Actually, I meant that I could download it, but couldn't extract it

jayn23
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Re: Total War: Warhammer, Noesis script help

Post by jayn23 » Mon Feb 03, 2020 10:11 am

Actually, I meant that I could download it, but couldn't extract it
i dont really understand what the problem is? if you are getting some error please post it

Drawnin
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Re: Total War: Warhammer, Noesis script help

Post by Drawnin » Fri Feb 07, 2020 10:52 am

I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually...

Farrarie
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Re: Total War: Warhammer, Noesis script help

Post by Farrarie » Sat Feb 08, 2020 6:35 pm

Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this, the script will be perfect 10\10
:]

jayn23
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Re: Total War: Warhammer, Noesis script help

Post by jayn23 » Sun Feb 09, 2020 1:04 am

I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually...
Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this, the script will be perfect 10\10
Thanks :)

i dont remember why i didnt separate them originally , i am guessing i didnt know how to distinguish from lod to a different mesh stored in the
file but i will take a look again and see if i can figure something out

edit:
added a link to a only mesh script, it loads first mesh, than first + second etc.. so you can export only then mesh you need without the lods
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Last edited by jayn23 on Sun Feb 09, 2020 11:41 pm, edited 1 time in total.

jayn23
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Re: Total War: Warhammer, Noesis script

Post by jayn23 » Sun Feb 09, 2020 11:25 pm

Ok so i came up with an easy solution, hope this works for you,
i made it so it loads first mesh, then 1 and 2 etc..
so if you only need the first 3 mesh's then you simply scroll to third option (as seen in gif below) and then export from preview, i know its not perfect but it a hell of a lot better
than manually separating the lods from other meshs :D

animations work only for Total War: Warhammer 2
Image
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Last edited by jayn23 on Mon Mar 16, 2020 11:09 pm, edited 1 time in total.

Farrarie
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Re: Total War: Warhammer, Noesis script

Post by Farrarie » Mon Feb 10, 2020 12:22 am

Thanks Alot man, it work perfectly

tasanhalas
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Re: Total War: Warhammer, Noesis script

Post by tasanhalas » Mon Feb 10, 2020 1:32 pm

Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/

Any help would be appreciated

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zaramot
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Re: Total War: Warhammer, Noesis script

Post by zaramot » Mon Feb 10, 2020 1:57 pm

tasanhalas wrote:
Mon Feb 10, 2020 1:32 pm
Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/

Any help would be appreciated
Jayn23 just a post above attached NO SKIN script, you could use it for any static model. Though, here are your weapons - exported using same NO SKIN plugin, just try it and you will have what you may need in a future.
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Making model-import scripts, PM

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TokiChan
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Re: Total War: Warhammer, Noesis script

Post by TokiChan » Tue Mar 17, 2020 6:47 pm

Hi!
May I asking someone for priests (knights) and dragons models?
Especially priests/
Thanks!
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

Angmarec
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Re: Total War: Warhammer, Noesis script

Post by Angmarec » Mon May 18, 2020 9:24 am

Hi all. First thanks a lot, this script work fine in a lot of situation, but i hit one, where it has problems:
I am trying to export Grombrindal, and appears it has no body. But i am sure that there is body in original mesh.

Code: Select all

 dwf_grombrindal_body            variantmeshes/wh_variantmodels/hu3/dwf/dwf_grombrindal/tex/
Image

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