What settings did you use to extract the textures?
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Dragon Raja Mesh Importor & Texture Convertor
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- ultra-n00b
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Re: Dragon Raja Mesh Importor & Texture Convertor
Re: Dragon Raja Mesh Importor & Texture Convertor
I just used noesis to extract it to .pvr and opened it with PVRTexTool to save it as .png
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- ultra-n00b
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Re: Dragon Raja Mesh Importor & Texture Convertor
Hey, I forgot to tell you but you can still use umodel for the textures. Just make sure to set it to unreal 4.20Vajuras wrote: ↑Tue Sep 01, 2020 12:29 amI just used noesis to extract it to .pvr and opened it with PVRTexTool to save it as .png

Re: Dragon Raja Mesh Importor & Texture Convertor
When I try to export an .uexp file noesis said that the file couldnt be determined. Can someone tell me why does this happen and how can I fix it?Bigchillghost wrote: ↑Mon Sep 09, 2019 5:57 pmA Python script for importing skeletal/static meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
fmt_DragonRaja_uasset.zip
Instructions:
1. Base packages. Download the obb packages, and unpack the patch obb archive for global version, or the png archives in the res_base folder for Chinese version, with the following QuickBMS script: png/obb unpacker
2. Install the game and download the in-game updates. Copy the following files from the ingameupdate folder: iguf_00.dat, iguf_01.dat, and saved_download_entry.dat. And unpack them with this BMS script: iguf unpacker
3. Merge the extracted files from the above steps. Pay attention to the shared path in case you do it wrong.
4. Use the Noesis script for assets convertion.
Further notes:
All supported assets are accessed through the uasset files, and for the released version of the game only those with a uexp or/and a ubulk file are supported. The uexp and ubulk files are filtered merely to inform of the files with pair assets.
I got the Python script
- Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor
You quoted, but never read, did you?!!
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


Re: Dragon Raja Mesh Importor & Texture Convertor
Error message while using the "DragonRajaUnpacker_DAT" script to unpack the latest version:
Last script line before the error or that produced the error:10 get Len short
So what happens in this case?
Last script line before the error or that produced the error:10 get Len short
So what happens in this case?
Re: Dragon Raja Mesh Importor & Texture Convertor
Hi,I have a game developed by same company with Dragon Raja.
Sorry I dont know it's english name. https://war.qq.com/
Can download here https://war.qq.com/zlkdatasys/mct/d/pla ... ce=android
I use DragonRajaUnpacker.bms extract .png file, but can not open with UEViewer. UEViewer can not detect uasset's engine version.
How can I know is the extract is sucessful or they changed file format?
Sorry I dont know it's english name. https://war.qq.com/
Can download here https://war.qq.com/zlkdatasys/mct/d/pla ... ce=android
I use DragonRajaUnpacker.bms extract .png file, but can not open with UEViewer. UEViewer can not detect uasset's engine version.
How can I know is the extract is sucessful or they changed file format?
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Re: Dragon Raja Mesh Importor & Texture Convertor
Noesis works just fine, no clue about why textures wont load though, must be different:

Re: Dragon Raja Mesh Importor & Texture Convertor
Hi, there! I have dumb questions.
How to merge the extracted files?
Where to put the files in what path?
I think I made a mistake in step3. Maybe.
I got the model resource, but it cannot be opened.
Sorry, My English is poor.
But I would like to know how to extract the model of this game.
How to merge the extracted files?
Where to put the files in what path?
I think I made a mistake in step3. Maybe.
I got the model resource, but it cannot be opened.
Sorry, My English is poor.
But I would like to know how to extract the model of this game.