What settings did you use to extract the textures?
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I just used noesis to extract it to .pvr and opened it with PVRTexTool to save it as .pngWhatUserName wrote: ↑Sat Aug 29, 2020 5:11 amWhat settings did you use to extract the textures?
Hey, I forgot to tell you but you can still use umodel for the textures. Just make sure to set it to unreal 4.20Vajuras wrote: ↑Tue Sep 01, 2020 12:29 amI just used noesis to extract it to .pvr and opened it with PVRTexTool to save it as .pngWhatUserName wrote: ↑Sat Aug 29, 2020 5:11 amWhat settings did you use to extract the textures?
When I try to export an .uexp file noesis said that the file couldnt be determined. Can someone tell me why does this happen and how can I fix it?Bigchillghost wrote: ↑Mon Sep 09, 2019 5:57 pmA Python script for importing skeletal/static meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
1. Base packages. Download the obb packages, and unpack the patch obb archive for global version, or the png archives in the res_base folder for Chinese version, with the following QuickBMS script: png/obb unpacker
2. Install the game and download the in-game updates. Copy the following files from the ingameupdate folder: iguf_00.dat, iguf_01.dat, and saved_download_entry.dat. And unpack them with this BMS script: iguf unpacker
3. Merge the extracted files from the above steps. Pay attention to the shared path in case you do it wrong.
4. Use the Noesis script for assets convertion.
All supported assets are accessed through the uasset files, and for the released version of the game only those with a uexp or/and a ubulk file are supported. The uexp and ubulk files are filtered merely to inform of the files with pair assets.
I got the Python script
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