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Dragon Raja Mesh Importor & Texture Convertor

Post questions about game models here, or help out others!
WhatUserName
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by WhatUserName » Sat Aug 29, 2020 5:11 am

Vajuras wrote:
Mon Aug 24, 2020 2:44 am
I'm able to get the meshes but how can I get the textures from the .uasset/uexp files?

Edit: Was able to get the textures but I'm kinda a noob at this. What do I do with this texture?
What settings did you use to extract the textures?

Vajuras
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Vajuras » Tue Sep 01, 2020 12:29 am

WhatUserName wrote:
Sat Aug 29, 2020 5:11 am
Vajuras wrote:
Mon Aug 24, 2020 2:44 am
I'm able to get the meshes but how can I get the textures from the .uasset/uexp files?

Edit: Was able to get the textures but I'm kinda a noob at this. What do I do with this texture?
What settings did you use to extract the textures?
I just used noesis to extract it to .pvr and opened it with PVRTexTool to save it as .png

WhatUserName
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by WhatUserName » Sun Sep 13, 2020 3:44 am

Vajuras wrote:
Tue Sep 01, 2020 12:29 am
WhatUserName wrote:
Sat Aug 29, 2020 5:11 am
Vajuras wrote:
Mon Aug 24, 2020 2:44 am
I'm able to get the meshes but how can I get the textures from the .uasset/uexp files?

Edit: Was able to get the textures but I'm kinda a noob at this. What do I do with this texture?
What settings did you use to extract the textures?
I just used noesis to extract it to .pvr and opened it with PVRTexTool to save it as .png
Hey, I forgot to tell you but you can still use umodel for the textures. Just make sure to set it to unreal 4.20
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ナット
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by ナット » Mon Sep 14, 2020 6:23 am

Bigchillghost wrote:
Mon Sep 09, 2019 5:57 pm
A Python script for importing skeletal/static meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files).
fmt_DragonRaja_uasset.zip


Instructions:

1. Base packages. Download the obb packages, and unpack the patch obb archive for global version, or the png archives in the res_base folder for Chinese version, with the following QuickBMS script: png/obb unpacker

2. Install the game and download the in-game updates. Copy the following files from the ingameupdate folder: iguf_00.dat, iguf_01.dat, and saved_download_entry.dat. And unpack them with this BMS script: iguf unpacker

3. Merge the extracted files from the above steps. Pay attention to the shared path in case you do it wrong.

4. Use the Noesis script for assets convertion.


Further notes:
All supported assets are accessed through the uasset files, and for the released version of the game only those with a uexp or/and a ubulk file are supported. The uexp and ubulk files are filtered merely to inform of the files with pair assets.
When I try to export an .uexp file noesis said that the file couldnt be determined. Can someone tell me why does this happen and how can I fix it?

I got the Python script

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Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost » Mon Sep 14, 2020 11:26 am

ナット wrote:
Mon Sep 14, 2020 6:23 am
When I try to export an .uexp file noesis said that the file couldnt be determined. Can someone tell me why does this happen and how can I fix it?
You quoted, but never read, did you?!!
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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