You can use something like, 7zip to extract obb just can’t use windows defaultakanesus wrote: ↑Sat Mar 07, 2020 9:01 pmwould you happen to know how exactly to extract from the .obb?
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Dragon Raja Mesh Importor & Texture Convertor
Re: Dragon Raja Mesh Importor & Texture Convertor
Re: Dragon Raja Mesh Importor & Texture Convertor
that's what i thought but i get an error saying the main obb cannot be extracted as an archive :/ so i'm guessing they must have done something to it, possibly.
Re: Dragon Raja Mesh Importor & Texture Convertor
EDIT: can confirm the same errors happen with chinese ver. maybe something changed in the .uexp that the noesis plugin doesn't work anymore?
I used these tools to extract fine but there are no other .assets. Whats left for the majority of model data are in the .uexp files. I'm wondering if it's because the global ver and chinese ver are not the same? Can anyone confirm if there's a difference?
I used these tools to extract fine but there are no other .assets. Whats left for the majority of model data are in the .uexp files. I'm wondering if it's because the global ver and chinese ver are not the same? Can anyone confirm if there's a difference?
Re: Dragon Raja Mesh Importor & Texture Convertor
Is it normal that the extracted folder is over 30gb?
It seems a bit excessive, considering the game is about 4gb.
It seems a bit excessive, considering the game is about 4gb.
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Re: Dragon Raja Mesh Importor & Texture Convertor
I don't know how you did it, but the total size of all the unpacked data is 11.5 GB or so, including 3.55 GB for the patch obb archive, and 7.96 GB for the two iguf packages. Tested on version 1.0.57.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


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Re: Dragon Raja Mesh Importor & Texture Convertor
Update for Noesis script:
1. Added support for ETC2 RGB/RGBA texture formats for global version game;
2. Added support for static meshes.
1. Added support for ETC2 RGB/RGBA texture formats for global version game;
2. Added support for static meshes.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


Re: Dragon Raja Mesh Importor & Texture Convertor
The patch archive I have is about 1.48gb obb file. I guess that's my problem, either it's incomplete or I just can't open it.including 3.55 GB for the patch obb archive
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Re: Dragon Raja Mesh Importor & Texture Convertor
You get to unpack it with the BMS script to reach 3.55 GB. Still, it didn't explain how you generate 30 GB of data.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


Re: Dragon Raja Mesh Importor & Texture Convertor
Perhaps because I selected all the .dat files in the BMS script. So it extracted all of them again and again (although I didn't see the difference in files)Bigchillghost wrote: ↑Mon Apr 06, 2020 3:31 amYou get to unpack it with the BMS script to reach 3.55 GB. Still, it didn't explain how you generate 30 GB of data.
If I select only one file, saved_download_entry.dat, it extracts into a more reasonable ~12gb
Re: Dragon Raja Mesh Importor & Texture Convertor
Hello, I tried to run NOX and couldn't find the com.tencent.lzhx folder. Could anyone possibly rip the Black Cats Kiss outfit for male avi please.
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Re: Dragon Raja Mesh Importor & Texture Convertor
Hello! i extract it wit quickbms, but now i cant preview models in Noesis
And someone got World of Kings to work?
https://prnt.sc/t0qeq0
And someone got World of Kings to work?
https://prnt.sc/t0qeq0
Re: Dragon Raja Mesh Importor & Texture Convertor
I have the same problem, just few models workingofkings wrote: ↑Tue Jun 16, 2020 1:21 pmHello! i extract it wit quickbms, but now i cant preview models in Noesis
And someone got World of Kings to work?
https://prnt.sc/t0qeq0
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Re: Dragon Raja Mesh Importor & Texture Convertor
Is there an easy way to extract the contents in batches? Noesis only allows in single files. And umodel doesn't want to extract it because of "missing" files.
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Re: Dragon Raja Mesh Importor & Texture Convertor
Has anyone yet figured yet if is working or not, i can't seem to make it work, and the game has such beautiful model to play with 

Re: Dragon Raja Mesh Importor & Texture Convertor
I'm able to get the meshes but how can I get the textures from the .uasset/uexp files?
Edit: Was able to get the textures but I'm kinda a noob at this. What do I do with this texture?
Edit: Was able to get the textures but I'm kinda a noob at this. What do I do with this texture?
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