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Dragon Raja Mesh Importor & Texture Convertor

Post questions about game models here, or help out others!
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lkw019
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by lkw019 » Mon Sep 16, 2019 2:23 pm


mono24
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by mono24 » Mon Sep 16, 2019 5:58 pm

You need to quit with this ridiculous spamming, learn to edit your last post since no one else replied, no need to make post after post to say something, what a mess.

Looks like your using the PC version.
I asked what emulator your using so we know what path to look for, not sure how different they are, because if you use NOX you need to locate the following folder com.tencent.lzhx and then you can access all the data you need.

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Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost » Wed Sep 18, 2019 4:20 am

Unpacker for downloaded data files (*.dat).
DragonRajaUnpacker_DAT.zip
Note:
1. Place all "iguf_**.dat" files along with "saved_download_entry.dat" in the same path.
2. Select "saved_download_entry.dat" as the input archive. The script opens it compulsively anyway in case you get the wrong file opened.
3. Keep the output location the same as the input.
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Last edited by Bigchillghost on Sun Apr 05, 2020 5:27 pm, edited 1 time in total.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by thebannok » Thu Sep 19, 2019 4:19 am

How to. Repack it. To .dat files? I want to retranslate
Some string tex from chinese to eng

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by douchi » Sun Sep 29, 2019 3:51 pm

Hello, I used your noesisv script to import the scene files in the library. I found that most of the file exports failed. I wondered if you could help update the scene script. I am grateful. I am sorry that my English is not good. I use translation software
Sample File:https://pan.baidu.com/s/1gRkzQo-msMKV8RcvZrkp8A Extract Password: 4aps

Network disk for the Chinese network disk, if you can not access, please let me know.

I hope to have your help again.

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Bigchillghost
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost » Fri Oct 18, 2019 6:53 am

A Noesis importer for uexp files containing static meshes like items and scene objects.

Edit: no longer necessary.
Last edited by Bigchillghost on Sun Apr 05, 2020 5:22 pm, edited 1 time in total.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by luciferdm » Sun Jan 19, 2020 9:10 am

when I use the script "DragonRajaUnpacker_DAT" to extract the downloaded .dat file , I get the error like this "- error in src\file.c line 557:fdnum_open() Error: No such file or directory"

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Quizas30 » Mon Mar 02, 2020 1:57 am

luciferdm wrote:
Sun Jan 19, 2020 9:10 am
when I use the script "DragonRajaUnpacker_DAT" to extract the downloaded .dat file , I get the error like this "- error in src\file.c line 557:fdnum_open() Error: No such file or directory"
I had the same problem, just extract the files in the same location of the .dat, dont choose another location
Last edited by Quizas30 on Mon Mar 02, 2020 8:12 pm, edited 2 times in total.

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Quizas30 » Mon Mar 02, 2020 3:28 am

hey guys, idk if this happend to someone else, but it pop up an error saying "File could not be preview" someone have any idea what im doing wrong? i have the lastest version of noesis, and im using the file to import the mesh

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost » Mon Mar 02, 2020 11:11 am

Quizas30 wrote:
Mon Mar 02, 2020 3:28 am
hey guys, idk if this happend to someone else, but it pop up an error saying "File could not be preview" someone have any idea what im doing wrong?
Either you were trying to open the wrong file or the uasset file doesn't have its paired uexp file.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by akanesus » Tue Mar 03, 2020 4:39 am

heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed? managed to get the bms script running and files have been extracted but i'm getting .uexp files under the models and no .uasset. what exactly do i do with the .uexp files in order to view the model?

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by Bigchillghost » Tue Mar 03, 2020 5:09 am

Probably you need to download the files in game or they've changed the structure, who knows.
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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by leecher85 » Tue Mar 03, 2020 6:15 pm

akanesus wrote:
Tue Mar 03, 2020 4:39 am
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed?
the storing system for this game gives me cancer
some files are in the .obb others are in the ".png" and finally there are some in the iguf files
you need to extract and merge all of them to be able to do something

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by akanesus » Tue Mar 03, 2020 10:21 pm

leecher85 wrote:
Tue Mar 03, 2020 6:15 pm
akanesus wrote:
Tue Mar 03, 2020 4:39 am
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed?
the storing system for this game gives me cancer
some files are in the .obb others are in the ".png" and finally there are some in the iguf files
you need to extract and merge all of them to be able to do something
ah jfc. thanks for the heads up lol i'll give them a look

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Re: Dragon Raja Mesh Importor & Texture Convertor

Post by akanesus » Sat Mar 07, 2020 9:01 pm

leecher85 wrote:
Tue Mar 03, 2020 6:15 pm
akanesus wrote:
Tue Mar 03, 2020 4:39 am
heya! i feel as though i am missing a crucial step and i'm hoping someone can tell me what i missed?
the storing system for this game gives me cancer
some files are in the .obb others are in the ".png" and finally there are some in the iguf files
you need to extract and merge all of them to be able to do something
would you happen to know how exactly to extract from the .obb?

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