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Kingdom Hearts 3 (PS4)

Post questions about game models here, or help out others!
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daemon1
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Kingdom Hearts 3 (PS4)

Post by daemon1 » Tue Sep 03, 2019 9:06 am

Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps.
Textures can be extracted with umodel.

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Last edited by daemon1 on Mon Sep 23, 2019 4:51 pm, edited 4 times in total.

starfire097
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Re: Kingdom Hearts 3 (PS4)

Post by starfire097 » Wed Sep 04, 2019 1:06 am

thats good but where can I find the game file so I can download it in the meantime

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Re: Kingdom Hearts 3 (PS4)

Post by lionheartuk » Wed Sep 04, 2019 2:49 am

Daemon, a beast as always.
Awesome work dude.
I wonder if the exploit for this firmware will become public anytime soon.
"Lemons are people nice hardworking & honest people too..."

daemon1
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Re: Kingdom Hearts 3 (PS4)

Post by daemon1 » Wed Sep 04, 2019 7:55 am

Tool released.
Current version only supports skeletal models. Statics/Map support is planned, but no est.

starfire097
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Re: Kingdom Hearts 3 (PS4)

Post by starfire097 » Wed Sep 04, 2019 3:11 pm

where is the gamefile ?

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Re: Kingdom Hearts 3 (PS4)

Post by Puterboy1 » Thu Sep 05, 2019 1:59 am

What about the sound files, can we have those?

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Re: Kingdom Hearts 3 (PS4)

Post by daemon1 » Thu Sep 05, 2019 7:21 pm

yes, all game data will be available

adding map support

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Re: Kingdom Hearts 3 (PS4)

Post by xblurp » Thu Sep 05, 2019 9:16 pm

This is so awesome! I really thought it would take a few years before we'd get KH3 models. Ty for all this :D . No idea how to do any of this porting stuff, but about to learn heh heh.

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Re: Kingdom Hearts 3 (PS4)

Post by DioBrando » Fri Sep 06, 2019 4:43 am

Amazing work. I wasn't expecting this to be achieved so soon. I really want to extract the models from Tangled. Would anyone be able to share the game files with me?

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Re: Kingdom Hearts 3 (PS4)

Post by daemon1 » Fri Sep 06, 2019 5:37 pm

map export is not yet ready

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Re: Kingdom Hearts 3 (PS4)

Post by Simguy » Sat Sep 07, 2019 3:53 am

Oh man I've been waiting to rip Toy Story stuff from this game.

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Re: Kingdom Hearts 3 (PS4)

Post by MrPanda202 » Sat Sep 07, 2019 1:04 pm

This is awesome! I wish someone would share the game files with me to try this out! I've seen some models ripped with this tool so thank you!
Would be awesome if I had the game files! If anyone can hit me up lemme know!

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Re: Kingdom Hearts 3 (PS4)

Post by RetroDragon » Sat Sep 07, 2019 1:10 pm

Great!! Since most people don't extract enemies and bosses is there anywhere we can get a hold of the game files to help with the extracting effort?

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Re: Kingdom Hearts 3 (PS4)

Post by daemon1 » Sat Sep 07, 2019 4:25 pm

Tool updated: map support.

Usage is similar to IJ2 maps.
First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool

notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.

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Re: Kingdom Hearts 3 (PS4)

Post by starfire097 » Sat Sep 07, 2019 10:16 pm

could you please elaborate how you got environment cause i tried and it didnt work
Last edited by starfire097 on Sun Sep 08, 2019 8:14 am, edited 1 time in total.

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