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IDOLM@STER One For All .pmd

Post questions about game models here, or help out others!
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shakotay2
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Re: IDOLM@STER One For All .pmd

Post by shakotay2 » Tue Sep 10, 2019 5:45 pm

MarieRose1301 wrote:
Tue Sep 10, 2019 2:52 pm
I have just gotten to try the program, it actually does work on other models as well, but with the same issue as the AMR, it won't convert meshes with few faces like eyes for example.
yeah, the byte indices don't really fit, even when I switched to backface culling in a test.
Do you think you could link me the source so I can study it? C is the only programming language I actually understand on more than surface/basic level
Pmed you.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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shakotay2
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Re: IDOLM@STER One For All .pmd

Post by shakotay2 » Tue Sep 10, 2019 5:52 pm

MarieRose1301 wrote:
Tue Sep 10, 2019 5:42 pm
I feel completely stupid right now but I have no idea how to read a number stored in 4 bytes...
dunno.PNG
bs = NoeBitStream(data, NOE_BIGENDIAN)
bs.readUInt()
Last edited by shakotay2 on Tue Sep 10, 2019 6:20 pm, edited 3 times in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: IDOLM@STER One For All .pmd

Post by MarieRose1301 » Tue Sep 10, 2019 5:56 pm

shakotay2 wrote:
Tue Sep 10, 2019 5:52 pm
sdfsdfsdf
000001B7 should be 439 right? It outputs 2 for me ;_;

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shakotay2
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Re: IDOLM@STER One For All .pmd

Post by shakotay2 » Tue Sep 10, 2019 6:21 pm

see my update above - works as expected
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

MarieRose1301
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Re: IDOLM@STER One For All .pmd

Post by MarieRose1301 » Tue Sep 10, 2019 7:35 pm

shakotay2 wrote:
Tue Sep 10, 2019 6:21 pm
see my update above - works as expected
Now it gives me 3070230528 im so stupid haha xd

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Bigchillghost
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Re: IDOLM@STER One For All .pmd

Post by Bigchillghost » Wed Sep 11, 2019 9:32 am

MarieRose1301 wrote:
Tue Sep 10, 2019 3:47 pm
I cannot load anything in noesis yet in fact as I haven't been able to code anything yet ^^"
Here's a Noesis Python script for the format.
fmt_IDOLMASTER_pmd.zip

Loading all meshes into Noesis:
Image
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May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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Re: IDOLM@STER One For All .pmd

Post by MarieRose1301 » Wed Sep 11, 2019 10:17 am

Bigchillghost wrote:
Wed Sep 11, 2019 9:32 am
MarieRose1301 wrote:
Tue Sep 10, 2019 3:47 pm
I cannot load anything in noesis yet in fact as I haven't been able to code anything yet ^^"
Here's a Noesis Python script for the format.
fmt_IDOLMASTER_pmd.zip


Loading all meshes into Noesis:
Image
Omg :0
How did you do that :0
Thats so cool, thank you so much :O

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