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Chinese Fast and Furious Mobile Game

Post questions about game models here, or help out others!
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guki
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Chinese Fast and Furious Mobile Game

Post by guki » Sun Sep 01, 2019 1:01 pm

Hey Guys,

i found this Chinese the Fast and the Furious Mobile Game

http://www.9game.cn/sdyjq8/

the carlist is pretty common these days but unbranded - rocketbunny brz, shaws f-type, lettys corvette c2, rallyfighter - but they do have the ripsaw ev2, they also do have some characters in the game (letty, tej, roman, hobbs and shaw)

https://imgur.com/a/nA1j9fx

i was able to get the ripsaw using ninja ripper and nox, but sadly the characters are not in t-pose

http://www.mediafire.com/file/oj79x9ybw ... 6.rar/file

the game is using ucgamesdk - unity? but using other files

*.zc files seems to be the meta file to find everything
*.zda files are animations
*.zdo files are meshes
*.zdp files are textures

i was not able to get something usefull out of it, maybe someone of you could take a look

cheers!

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Re: Chinese Fast and Furious Mobile Game

Post by shakotay2 » Sun Sep 01, 2019 2:03 pm

using hex2obj (view link in my sig):
.
wheel-zdo.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Chinese Fast and Furious Mobile Game

Post by shakotay2 » Sun Sep 01, 2019 2:16 pm

ferrari458.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Chinese Fast and Furious Mobile Game

Post by shakotay2 » Sun Sep 01, 2019 2:34 pm

interior:
.
ferrari458_interior.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Chinese Fast and Furious Mobile Game

Post by shakotay2 » Sun Sep 01, 2019 3:43 pm

letty:
.
letty.png
H2O file of her hair:

0x19D74 2039
Vb1
12 99
0x16344 532
020100
0x188AC 4
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Chinese Fast and Furious Mobile Game

Post by AMG » Mon Sep 02, 2019 8:05 pm

Guki, can you make a car list for this game? :]
I wonder if there's something interesting

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Re: Chinese Fast and Furious Mobile Game

Post by guki » Mon Sep 02, 2019 11:44 pm

thank you shakotay2! you are awesome

but i got a few issues
the link in your signature doesn't work for me, because zippyshare blocked germany.
i was able to download version 0.24d and 0.24e somewhere else but on both versions wordpad.exe, the glut32.dll and mesh_viewer.exe are missing.
i copied wordpad.exe from windows - found the glut32.dll online - but where do i find the meshviewer?

anyway

i can find the face indices start of each mesh, i can find the vertices start, but i still struggle to find the uv start.
also, the tool somehow disables some options, like in your screenshots i set step 2 to vertex block - but this disables go3?


@amg

the car list is not licensed,
audi r8, bentley continental ss, bugatti veyron, chevrolet camaro, chevrolet corvette c2, dodge challenger, ferrari 458, ferarri enzo, gumpert apollo, hobbs armored vehicle mxt, jaguar f-type, koenigsegg ccx, lamborghini murcielago, local motors rallyfighter, mclaren f1, mclaren p1, mercedes amg sls, nissan gtr r35 bensopra, pagani huayra, porsche 911 gt, plymouth cuda, plymouth gtx, ripsaw ev2, subaru brz rocketbunny, wmotors lykan hypersport

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Re: Chinese Fast and Furious Mobile Game

Post by shakotay2 » Tue Sep 03, 2019 5:42 pm

guki wrote:
Mon Sep 02, 2019 11:44 pm
the link in your signature doesn't work for me, because zippyshare blocked germany.
thanks for reporting! I added an uploadMB link with version 0.24e, all dlls and exes contained.
but i still struggle to find the uv start.
yeah, that's the only reason why you still do need me, do you? :D
uvaddress= vertexstart + vertexcount x 18
(works for the few models I've checked)
also, the tool somehow disables some options, like in your screenshots i set step 2 to vertex block - but this disables go3?
yep, an "inner" logic, go3 is reserved for sequential mode, afair.

(There might be a "greyed out" bug for the start uvb editbox, which you can solve by pressing the VB button twice.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Chinese Fast and Furious Mobile Game

Post by guki » Tue Sep 03, 2019 9:15 pm

shakotay2 wrote:
Tue Sep 03, 2019 5:42 pm
...
thanks for uploading the tool again and thanks for the uv adress this works like a charm :D
i "fixed" the go3 "bug" opening a file, switch to vb and reopen the same file


for anyone else who is interested - maybe this file format is used in other games too
the textures are saved as zbp, hex edit the file remove the first digits to bpg
then use this tool to convert bpg to png or jpg
http://www.romeolight.com/products/bpgconv/

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