READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models

Post questions about game models here, or help out others!
Post Reply
LeonNeol
n00b
Posts: 13
Joined: Tue Jul 18, 2017 4:36 pm
Has thanked: 10 times

Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models

Post by LeonNeol » Mon Aug 12, 2019 9:37 am

I am unsure whether the model is built with Live2D or Motion Portrait, because I've seen Neptunia games built with Live2D, but the folder name 'MP' is short for "Motion Portrait" (I checked the MP website but the technology there doesn't seem to be the same used in the game, so I think Live2D is more likely the right answer).

I want to recover the original model of a game.

With some helps from kind guys in this forum, I was able to extrac the file MP010101.pck from the new PC Port of Date A Live Rio Reincarnation, which gave me these files:
001.amb | Config.txt | exprLoop.exl | face.bin | face.mpb | face.uca.bin | layername.bin | screen.txt | tex_all_s.tex

I was also able to extract tex_all_s.tex and I got a PNG image that looked like sprite sheet.

The extracted folder and image can be found here: https://www.dropbox.com/sh/2is8cc2eggux ... yUZwa?dl=0

Thank you in advance.
Last edited by LeonNeol on Tue Aug 13, 2019 3:06 pm, edited 1 time in total.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2695
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 668 times
Been thanked: 1380 times

Re: Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models

Post by shakotay2 » Tue Aug 13, 2019 9:59 am

structures:
.
face-mpb-0x22d10_vertices.png
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

LeonNeol
n00b
Posts: 13
Joined: Tue Jul 18, 2017 4:36 pm
Has thanked: 10 times

Re: Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models

Post by LeonNeol » Tue Aug 13, 2019 3:11 pm

Does this mean the model is corrupted or something?

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2695
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 668 times
Been thanked: 1380 times

Re: Help with extracting Compile Heart PC Game's Live2D/MotionPortrait models

Post by shakotay2 » Tue Aug 13, 2019 4:24 pm

LeonNeol wrote:
Tue Aug 13, 2019 3:11 pm
Does this mean the model is corrupted or something?
I wouldn't know why. That's what you get using "floats" and an FVFsize of 16 chosen. (View links in my sig to understand what FVFsize means.)
Signature "ITOM" at start of the mpb file might be the abbreviation for "MOTION" so it's not static meshes. (The pic in my previous post might show a triangle at different positions ("moving") but usually other games use animation files for such.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Post Reply