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Disaster Report 3 .GMO

Post questions about game models here, or help out others!
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barquetin16
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Disaster Report 3 .GMO

Post by barquetin16 » Sat Aug 10, 2019 5:48 pm

Hi, I was looking into the files from this game and i notice that the characters .GMO have the header CMPS instead of the normal OMG, i try deleting the extra header but it did not work. Can someone please help me.
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shakotay2
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Re: Disaster Report 3 .GMO

Post by shakotay2 » Sat Aug 10, 2019 8:33 pm

assumed to be compressed data - you could try a "brute force" comtype_scan (Aluigi) with 100s of compression types.

see here for example:
viewtopic.php?f=16&t=13222&p=108886&hil ... pe#p108886
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Disaster Report 3 .GMO

Post by barquetin16 » Sun Aug 11, 2019 12:46 am

Hi there, thanks for the reply i just finish testing this method but it didn't work. This time i am attaching an uncompressed .GMO from the game for compare(in the game the clothes are uncompress but the characters and the maps are compress) . Maybe someone can make a script for it.
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