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LittleBigPlanet .mol hex2obj
- sonicdude143
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Re: LittleBigPlanet .mol hex2obj
Alright, sorry to bother you and not asking for details. But is there a way to get UVs? I tried different methods,
1 1336 x 24 = 0x12e87 - 0x7D40 = 0x12E87 which doesn't work I tried your method
2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec, and so on I tried many methods which looks almost it but jumbled mess.
https://drive.google.com/file/d/17Ij731 ... sp=sharing
Here's the model. Can you explain for the UVs, sorry for bothering you.
0x12E87 822
Vb1
16 99
0x22B 1336
121010
0x8782 20
1 1336 x 24 = 0x12e87 - 0x7D40 = 0x12E87 which doesn't work I tried your method
2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec, and so on I tried many methods which looks almost it but jumbled mess.
https://drive.google.com/file/d/17Ij731 ... sp=sharing
Here's the model. Can you explain for the UVs, sorry for bothering you.
0x12E87 822
Vb1
16 99
0x22B 1336
121010
0x8782 20
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- shakotay2
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Re: LittleBigPlanet .mol hex2obj
0xA703 + 0x22B = 0xA92Esonicdude143 wrote: ↑Tue Jan 14, 2020 4:41 amI tried your method
2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec,

(UVBsize is 24 here, though. It's rather obvious looking into the hexdata, with some experience.)
.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- sonicdude143
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- sonicdude143
- beginner
- Posts: 33
- Joined: Tue Jul 30, 2019 11:15 am
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Re: LittleBigPlanet .mol hex2obj
Alright, tried your method two times for different models lbp_badge.mol UVs worked!
and googly_star.mol too! Here it is I think I might make a doc of how to extract, these models.
https://imgur.com/a/jkpLUvD
and googly_star.mol too! Here it is I think I might make a doc of how to extract, these models.
https://imgur.com/a/jkpLUvD
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- sonicdude143
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Re: LittleBigPlanet .mol hex2obj
Hey, I got a question does sackboy have extra UVs for to map out decals like the zipper, or stitching? Me and my friend, are fixing the sackboy model. Which he extracted. I taught him alot of things that you taught me.
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- shakotay2
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Re: LittleBigPlanet .mol hex2obj
Hey, I don't have that sackboy file (*.mol, *.dat?)sonicdude143 wrote: ↑Sat Feb 22, 2020 7:10 amHey, I got a question does sackboy have extra UVs for to map out decals like the zipper, or stitching?
Cool!Me and my friend, are fixing the sackboy model. Which he extracted. I taught him alot of things that you taught me.

Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
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Re: LittleBigPlanet .mol hex2obj
Hi! I'm the friend sonicdude143 mentioned, Here's the model file:
https://www.dropbox.com/s/jsq5hv98qwg1j ... y.mol?dl=0
I already decompressed it with Offzip, This is the file we were trying to grab the stitches and zipper UVs out of.
If it helps any, Here's what we've figured out so far for Sackboy's normal UVs:
Face Indices:
Start Address: 172E04 Count: 4697
UVs:
FVF Size: 16 UV Position: 99
Start UVB: 161C40 Size UVB: 24
Vertices:
Start Address: 2BC Count: 2920
https://www.dropbox.com/s/jsq5hv98qwg1j ... y.mol?dl=0
I already decompressed it with Offzip, This is the file we were trying to grab the stitches and zipper UVs out of.
If it helps any, Here's what we've figured out so far for Sackboy's normal UVs:
Face Indices:
Start Address: 172E04 Count: 4697
UVs:
FVF Size: 16 UV Position: 99
Start UVB: 161C40 Size UVB: 24
Vertices:
Start Address: 2BC Count: 2920
- shakotay2
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Re: LittleBigPlanet .mol hex2obj
Ahh, yeah, see, I have a deja vue. Had to search for "sack_boy" on my drive:
.
.
.
Try 0x161c48 and 0x161c50 as a second/third uv start address:
.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
-
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- sonicdude143
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Re: LittleBigPlanet .mol hex2obj
Thank you very much here's a comparison from Models-Resource and my friend's model
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- sonicdude143
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Re: LittleBigPlanet .mol hex2obj
Hey, we're having trouble with the Teeth_01_fm.mol model for the Face start.
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- shakotay2
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Re: LittleBigPlanet .mol hex2obj
teeth? Looks like a skeleton file to me -> 33 "Bip01" strings contained.
ahh, see, use faked tristripped FIs:
. uvs? Dunno, block at 0x3c0 has constant and/or too big values, more or less.
ahh, see, use faked tristripped FIs:
. uvs? Dunno, block at 0x3c0 has constant and/or too big values, more or less.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- sonicdude143
- beginner
- Posts: 33
- Joined: Tue Jul 30, 2019 11:15 am
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Re: LittleBigPlanet .mol hex2obj
Hey, um me and another friend Kraken is having troubles with the Qore cap UVs which I also taught him
We can't seem to figure out UVs I tried all the methods.Can you help us? Thanks also if you have a discord friend me here thanks. Mr.Hatsman#9705

We can't seem to figure out UVs I tried all the methods.Can you help us? Thanks also if you have a discord friend me here thanks. Mr.Hatsman#9705
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- shakotay2
- MEGAVETERAN
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Re: LittleBigPlanet .mol hex2obj
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- sonicdude143
- beginner
- Posts: 33
- Joined: Tue Jul 30, 2019 11:15 am
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Re: LittleBigPlanet .mol hex2obj
Hey, it's me again dang these models are getting more hard to find. I am having trouble on this model which I think I found the start
Face Start : 17179 though, Hex2Obj won't render it correctly? If you can help me that would be great thanks!
Face Start : 17179 though, Hex2Obj won't render it correctly? If you can help me that would be great thanks!
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Last edited by sonicdude143 on Sat Apr 04, 2020 11:42 pm, edited 1 time in total.
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