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LittleBigPlanet .mol hex2obj

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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Mon Aug 12, 2019 12:35 am

I was searching through BetaVest's models 00000019.dat and i found this
And i remember in the tutorial find scrambled alphabet
EDIT( i found more scrambled alphabet before that
https://mega.nz/#!5ihhnQKZ!pXKlD8EqleSf ... itfhWdrF6M
EDIT#2 Found what i think is the FIs
https://imgur.com/a/lcRDQmw
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shakotay2
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Mon Aug 12, 2019 9:44 pm

Try out this H2O file:

0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 17, 2019 2:26 am

shakotay2 wrote:
Mon Aug 12, 2019 9:44 pm
Try out this H2O file:

0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
You are a very helpful, person and i can't believe, i found the start of the FIs Thank you.
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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 17, 2019 8:44 am

So far, i got the model uvs alright it looks decent.
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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 17, 2019 6:51 pm

Alright since you have been helping me i did the Walker model and i got everything right
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Aug 18, 2019 1:47 am

One more thing before we celebrate, basically from looking at the Beta Vest 00000019.dat the Vertices start at 0x248 and the start of FI 0x4690 00 02 03 00 which from little bit of hex knowledge in my brain for single meshes this right here ‰.Š. if you see this it's the ending which that's what i got for my Walker Body model i think it's for some models. I just need one help with these kind of models. With the 2 ________.dat files when i export them forgot to add a link https://mega.nz/#!Y2phEaZS!tQgFJ666DdRp ... FOACkgBYco
https://mega.nz/#!0nwz1Qwa!IQ_p6LI7l8-h ... SscpKOBJ8Q
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Aug 18, 2019 5:20 am

I got another model finished
sonic_hd.mol(00000019.dat)

0x7250 998
VB1
16 99
0x248 512
1210
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Aug 20, 2019 10:56 pm

Hmm, i had a idea what if i make a .mol extractor which you need the data.farc and the blurayguids.map and you can view the textures and export models and textures
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