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LittleBigPlanet .mol hex2obj

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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Mon Aug 12, 2019 12:35 am

I was searching through BetaVest's models 00000019.dat and i found this
And i remember in the tutorial find scrambled alphabet
EDIT( i found more scrambled alphabet before that
https://mega.nz/#!5ihhnQKZ!pXKlD8EqleSf ... itfhWdrF6M
EDIT#2 Found what i think is the FIs
https://imgur.com/a/lcRDQmw
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Mon Aug 12, 2019 9:44 pm

Try out this H2O file:

0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 17, 2019 2:26 am

shakotay2 wrote:
Mon Aug 12, 2019 9:44 pm
Try out this H2O file:

0x4690 541
Vb1
16 99
0x248 312
121010
0x0 255
You are a very helpful, person and i can't believe, i found the start of the FIs Thank you.
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 17, 2019 8:44 am

So far, i got the model uvs alright it looks decent.
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 17, 2019 6:51 pm

Alright since you have been helping me i did the Walker model and i got everything right
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Aug 18, 2019 1:47 am

One more thing before we celebrate, basically from looking at the Beta Vest 00000019.dat the Vertices start at 0x248 and the start of FI 0x4690 00 02 03 00 which from little bit of hex knowledge in my brain for single meshes this right here ‰.Š. if you see this it's the ending which that's what i got for my Walker Body model i think it's for some models. I just need one help with these kind of models. With the 2 ________.dat files when i export them forgot to add a link https://mega.nz/#!Y2phEaZS!tQgFJ666DdRp ... FOACkgBYco
https://mega.nz/#!0nwz1Qwa!IQ_p6LI7l8-h ... SscpKOBJ8Q
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Aug 18, 2019 5:20 am

I got another model finished
sonic_hd.mol(00000019.dat)

0x7250 998
VB1
16 99
0x248 512
1210
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Tue Aug 20, 2019 10:56 pm

Hmm, i had a idea what if i make a .mol extractor which you need the data.farc and the blurayguids.map and you can view the textures and export models and textures
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Aug 24, 2019 2:23 am

Hey, uh i have one more problem can't really seem to find UVs https://mega.nz/#!AzAA3QQY!v39HIrG2r_mT ... MBA53cqdDE i just have the model but i just need some help with UVs that come with the model
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Sat Aug 24, 2019 9:22 am

0x4150 650
Vb1
16 99
0x248 287
121010
0x2654 24
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sun Aug 25, 2019 7:00 am

Alright, i finally finished my goals 1 know about the models format and it's data 2 finally learned, how to do it myself 3 finally finishing the model.
Thank you for the help and support you gave me, i am happy and now thanks to you i learned alot about Hex2Obj and the funny, thing is i'm 13 and thank you. :]
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Sep 21, 2019 2:00 am

Been a long time i actually got some more models finished plus i got a tool that can extract it easy but i still use hex2obj for some models
:wink:
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Jan 11, 2020 9:44 pm

Hey, it's been while hasn't it? I am having trouble finding UVs, I tried my count 1360 x 24 = 7F80 and took that minus, the FI 10131


(Note this .mol file is actually decompiled, like how offzip is.)
'
https://drive.google.com/file/d/11y1RBF ... sp=sharing

My h2o

0x10131 1734
Vb1
16 99
0x22B 1360
121010
0x81B1 24

I got other UVs right for sonic_hr.mol and stuff with success LBP2 models are hard.
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Re: LittleBigPlanet .mol hex2obj

Post by shakotay2 » Sat Jan 11, 2020 10:48 pm

try this:
.
grapple_hook-mol.png
well, for the values: 0xAC2E= 0x22B + (2 x 1360 x 16 +3) dec. :D (don't asks me for details...)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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sonicdude143
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Re: LittleBigPlanet .mol hex2obj

Post by sonicdude143 » Sat Jan 11, 2020 11:08 pm

Thank you :3
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