Seeking to get the models from this game for a project I'm working on, and they seem to be regular PhyreEngine files (.pepd and .phyre). However, none of the tools I've found for these files have been able to work with them.
https://drive.google.com/open?id=1LZKtc ... NbxiTP8s-z
Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)
- shakotay2
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Re: Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)
format looks simple enough - using hex2obj (view links in my sig):
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
Re: Yuki Yuna is a Hero: Memory of the Forest (Vita PhyreEngine files)
Ok, some updates. I used hex2obj to get the files I needed immediately, but I went and compared the files I had to other games using PhyreEngine. It seems like .pepd files are the same as other PhyreEngine models but with a unique header placed at the front. Removing this header let daemon's tool for Uta Kumi 575 export the files (both games are for Vita so I guess it makes sense). However doing this gets me the models without any UVs. Is it possible for me to extract the UVs separately, or does anyone know of a tool of some sort that would be able to get the mesh with UVs?
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