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[Help] GTArcade models?

Post questions about game models here, or help out others!
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shakotay2
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Re: [Help] GTArcade models?

Post by shakotay2 » Wed Aug 28, 2019 3:02 pm

Bigchillghost wrote:
Wed Aug 28, 2019 1:49 pm
Obfuscation, is it? I thought it was just some old game format.
I wasn't sure, but I couldn't imagine how (and why, during weight painting?) vertices could be "mixed up" in such a strange way. (In most formats I knew so far the first 100 vertices at least build proper faces, usually.)
Yeah, I noticed that too. But based on the UV, shouldn't it be some kind of body part instead of a boot?
Yep - I named the picture "role_boot(s)" because they were the only parts I could identify from the whole mesh.
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Re: [Help] GTArcade models?

Post by LightXPS » Thu Aug 29, 2019 12:09 pm

Bigchillghost wrote:
Wed Aug 28, 2019 1:49 pm
Yeah, I noticed that too. But based on the UV, shouldn't it be some kind of body part instead of a boot? I have a couple of theories of getting the actual positions: 1. calculate the average position coordinates in a vertex weight set, or their weighted average; 2. take the coordinates with the largest weight as the position of this vertex. But I don't have time to test it now.
Judging from the UV, there should be the entire body minus the face in the role_m_000.s3d since the face has a file on its own (and that one displays normally in Noesis). And I think all those parts are somewhere in that mesh mess... Once you find the time, I'm ready to see the result!

Anyhow: Big thanks to all who posted in here so far! This goes in the right direction now :wink:

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Re: [Help] GTArcade models?

Post by LightXPS » Sun Sep 15, 2019 8:09 am

Sorry for yet another double post, but I'd like to know if there's any progress on this one..? If there is any, what does it look like?

Also, I'd really like to note that there's also the textures available for this model. Here you go.

And one last thing to note: Is it possible to convert the .s3d files into something like .dae or .fbx so that I can take the conversion work from there?

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Re: [Help] GTArcade models?

Post by Bigchillghost » Sun Sep 15, 2019 4:20 pm

LightXPS wrote:
Sun Sep 15, 2019 8:09 am
I'd like to know if there's any progress on this one..?
If nobody reply to this topic, then the answer is no. All my previous attempts/guesses were failed. No idea why the same method that applies to one model would fail on another.
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Re: [Help] GTArcade models?

Post by LightXPS » Sun Sep 15, 2019 4:23 pm

Bigchillghost wrote:
Sun Sep 15, 2019 4:20 pm
If nobody reply to this topic, then the answer is no. All my previous attempts/guesses were failed. No idea why the same method that applies to one model would fail on another.
That's kinda strange - there was some progress before the silence came in where at least a boot was identified and now everything's down the drain? thinks Could this be the model ripper's worst nightmare?

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Re: [Help] GTArcade models?

Post by LightXPS » Wed Nov 06, 2019 9:37 am

Any new hints on that project here? The files are available again - I really want that job done (at least so far that I can open the model files with Blender and/or XNALara)...

Btw: How can I open those files without any file ending to it? I'm talking about this one, for example.

And connecting to this post: I tried that one as well, but all I get is a meshed triangular piece of crap... Either I'm stupid or something's not working properly here...

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Re: [Help] GTArcade models?

Post by Bigchillghost » Wed Nov 06, 2019 12:31 pm

LightXPS wrote:
Wed Nov 06, 2019 9:37 am
Any new hints on that project here?
I don't think there're people still watching this. :roll:
LightXPS wrote:
Wed Nov 06, 2019 9:37 am
The files are available again
What do you mean by "again"?
LightXPS wrote:
Wed Nov 06, 2019 9:37 am
at least so far that I can open the model files with Blender and/or XNALara
Cool. Problem solved?
LightXPS wrote:
Wed Nov 06, 2019 9:37 am
How can I open those files without any file ending to it?
Just a simple container for s3d and act files. Use this BMS script to unpack them.
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Re: [Help] GTArcade models?

Post by LightXPS » Wed Nov 06, 2019 12:35 pm

Bigchillghost wrote:
Wed Nov 06, 2019 12:31 pm
I don't think there're people still watching this. :roll:
Basically, this has finally gone down the drain?
Bigchillghost wrote:
Wed Nov 06, 2019 12:31 pm
What do you mean by "again"?
I had them removed from the cloud drive, but I recovered them.
Bigchillghost wrote:
Wed Nov 06, 2019 12:31 pm
Cool. Problem solved?
Nope, not at all. The body file comes out as a big mess (not a single mesh part visible) and the head file doesn't open in AMR at all...

But I think I'm gonna switch to a different game which - hopefully - is easier to rip since there are already some ripped models available. Just need to find the right one...

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Re: [Help] GTArcade models?

Post by Bigchillghost » Wed Nov 06, 2019 1:11 pm

LightXPS wrote:
Wed Nov 06, 2019 12:35 pm
Basically, this has finally gone down the drain?
Guess so. Mainly it is because of the frustrating format. Also the low quality models just make people lose their appetites.
LightXPS wrote:
Wed Nov 06, 2019 12:35 pm
the head file doesn't open in AMR at all...
You cannot extract anything manually except for the UVs:
role_m_000_head_UV.png
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Re: [Help] GTArcade models?

Post by LightXPS » Wed Nov 06, 2019 1:16 pm

Okay, then... This project is officially abandonded by me. I've got a couple of models from Vindictus in my sight, I'm gonna get those.

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