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Kill la Kill IF (Switch Demo)

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Rotock
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Re: Kill la Kill IF (Switch Demo)

Post by Rotock » Sat Jul 27, 2019 10:07 am

Blur wrote:
Sat Jul 27, 2019 9:22 am
Rotock wrote:
Fri Jul 26, 2019 4:40 pm
hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.
Mind telling me what you used to unpack the pac file? Been curious.
Just the stuff that was uploaded here from "Simguy"
I have installed phyton for windows.
And then i could just drag and drop the .pac file over the "KLK_Switch.py" so that the file has the filepath automaticly
Then it exports the stuff into an EXT folder in the folder where "KLK_Switch.py" is located.

You can do the same with the .cvt files. just drag and drop onto the "KilllaKill_CVT.py" file.
And it exports the texture file into the same folder with .dds ending. I had then converted this .dds file with XnConvert to png.

demonslayerx8
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Re: Kill la Kill IF (Switch Demo)

Post by demonslayerx8 » Sat Jul 27, 2019 10:49 am

It seems like vertex colors break after exporting as fbx and importing into 3ds max, not sure if this can be solved or not..
Image

Rotock
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Re: Kill la Kill IF (Switch Demo)

Post by Rotock » Sat Jul 27, 2019 11:23 am

strange
I just have used all the newest scripts. but simguy also said something about the files are different between pc and switch version.
Maybe you should use the first one if you have switch files and second version if its pc stuff.
For me the normals seems fine, then i export it in xna format and then import it into blender with xps_tools.
noessis export to an too old fbx version, that blender cannot open.

demonslayerx8
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Re: Kill la Kill IF (Switch Demo)

Post by demonslayerx8 » Sat Jul 27, 2019 2:00 pm

mmm well here's the thing, I'm not a blender user, and I hate the user interface with blender too, so I refuse to use that, it's far too complicated for me.

Rotock
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Re: Kill la Kill IF (Switch Demo)

Post by Rotock » Sat Jul 27, 2019 4:13 pm

demonslayerx8 wrote:
Sat Jul 27, 2019 2:00 pm
mmm well here's the thing, I'm not a blender user, and I hate the user interface with blender too, so I refuse to use that, it's far too complicated for me.
Never said you should use blender. :?

Only that the normals and vertexcolor looked ok in it.
So maybe its not allready broken in noesis. maybe you should tryan other export methots in noesis.

I did use an XNA exporter. because the fbx that noeses exports use an very old format.

cryrav
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Re: Kill la Kill IF (Switch Demo)

Post by cryrav » Sat Jul 27, 2019 6:05 pm

Thanks Simguy tools work fine :]

Image

Nexus Elite
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Re: Kill la Kill IF (Switch Demo)

Post by Nexus Elite » Sat Jul 27, 2019 10:34 pm

Rotock wrote:
Sat Jul 27, 2019 10:07 am
Blur wrote:
Sat Jul 27, 2019 9:22 am
Rotock wrote:
Fri Jul 26, 2019 4:40 pm
hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.
Mind telling me what you used to unpack the pac file? Been curious.
Just the stuff that was uploaded here from "Simguy"
I have installed phyton for windows.
And then i could just drag and drop the .pac file over the "KLK_Switch.py" so that the file has the filepath automaticly
Then it exports the stuff into an EXT folder in the folder where "KLK_Switch.py" is located.

You can do the same with the .cvt files. just drag and drop onto the "KilllaKill_CVT.py" file.
And it exports the texture file into the same folder with .dds ending. I had then converted this .dds file with XnConvert to png.
What did you do to run the .py to extract the .pac?

ssringo
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Re: Kill la Kill IF (Switch Demo)

Post by ssringo » Sun Jul 28, 2019 12:52 am

I use the Switch script in the OP to extract the *.pac file. Then the *.mdl files will then load in Noesis through the mdl script that TC posted later in the thread. However, the cvt script from that same post doesn't extract anything for me. I'm using python 36, do I need to install yet another version?

I'm using command prompt to run these scripts. No error pops up.

Edit: Using PC game files.

cenjianneng
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Re: Kill la Kill IF (Switch Demo)

Post by cenjianneng » Sun Jul 28, 2019 10:10 am

cryrav wrote:
Sat Jul 27, 2019 6:05 pm
Thanks Simguy tools work fine :]

Image
how to import animation files in blender?
sorry for my bad english!

Blur
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Re: Kill la Kill IF (Switch Demo)

Post by Blur » Sun Jul 28, 2019 10:34 am

This is great!! Even the vertex normals are here just like in the game. Coould make a use out of these. Thanks Simguy and Rotock!!
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riccochet
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Re: Kill la Kill IF (Switch Demo)

Post by riccochet » Sun Jul 28, 2019 12:12 pm

ssringo wrote:
Sun Jul 28, 2019 12:52 am
I use the Switch script in the OP to extract the *.pac file. Then the *.mdl files will then load in Noesis through the mdl script that TC posted later in the thread. However, the cvt script from that same post doesn't extract anything for me. I'm using python 36, do I need to install yet another version?

I'm using command prompt to run these scripts. No error pops up.

Edit: Using PC game files.
I've tried that, keeps giving me an error, do I need a specific version of python?

cryrav
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Re: Kill la Kill IF (Switch Demo)

Post by cryrav » Sun Jul 28, 2019 1:28 pm

cenjianneng wrote:
Sun Jul 28, 2019 10:10 am

how to import animation files in blender?
.smd format works quite well for importing animation into a blender.

Image
Last edited by cryrav on Sun Jul 28, 2019 6:50 pm, edited 1 time in total.

cenjianneng
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Re: Kill la Kill IF (Switch Demo)

Post by cenjianneng » Sun Jul 28, 2019 3:27 pm

cryrav wrote:
Sun Jul 28, 2019 1:28 pm
cenjianneng wrote:
Sun Jul 28, 2019 10:10 am

how to import animation files in blender?
smd. format works quite well for importing animation into a blender.
Thanks, It working
sorry for my bad english!

Rotock
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Re: Kill la Kill IF (Switch Demo)

Post by Rotock » Sun Jul 28, 2019 6:09 pm

Blur wrote:
Sun Jul 28, 2019 10:34 am
This is great!! Even the vertex normals are here just like in the game. Coould make a use out of these. Thanks Simguy and Rotock!!
lol i didn't do anything but ok. Just a traveler that ended up here and found some nice scripts.

Still not tested if all models work, because no time.
Also i find it funny that most of here used the exact same model for testing. :)

And the ones with the errors, it would be maybe wise to post the error massage, so a wise guy can figures it out on the error message, to help.

lyutor1945
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Re: Kill la Kill IF (Switch Demo)

Post by lyutor1945 » Sun Jul 28, 2019 6:45 pm

Better add PC samples

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