Marvel Ultimate Alliance 3 The Black Order

Post questions about game models here, or help out others!
Roseweave
n00b
Posts: 10
Joined: Wed Sep 25, 2019 11:43 pm

Re: Marvel Ultimate Alliance 3 The Black Order

Post by Roseweave » Tue Oct 29, 2019 4:55 am

Damn. What are the chances the Avengers game one will be extractable? Have people been able to pull models out of Spider-man?

demonslayerx8
veteran
Posts: 94
Joined: Mon Jul 06, 2015 12:48 am
Has thanked: 20 times
Been thanked: 15 times

Re: Marvel Ultimate Alliance 3 The Black Order

Post by demonslayerx8 » Mon Nov 04, 2019 10:16 am

Roseweave wrote:
Tue Oct 29, 2019 4:55 am
Damn. What are the chances the Avengers game one will be extractable? Have people been able to pull models out of Spider-man?
the Spider-Man game has been extractable, just look for Daemon1's topic for Marvel's SpiderMan. As for Marvel's Avengers game, it'll most likely take half a year or more to dump that game.

SpideyFan360
ultra-n00b
Posts: 1
Joined: Fri Jan 20, 2017 8:36 pm

Re: Marvel Ultimate Alliance 3 The Black Order

Post by SpideyFan360 » Sat Dec 28, 2019 11:29 am

So with the 2nd DLC update out... any luck with getting models or are we still stuck?

sleepingmaster
ultra-n00b
Posts: 1
Joined: Tue Jul 25, 2017 6:48 am

Re: Marvel Ultimate Alliance 3 The Black Order

Post by sleepingmaster » Sun Mar 14, 2021 10:47 am

pepsiguy2 wrote:
Fri Aug 23, 2019 6:50 pm
Would anyone be able to post a small guide on getting the models?
I have it figured more or less.

Things you will need (in addition to the MUA3 files):
QuickBMS
Noesis
Cethleann ( viewtopic.php?f=10&t=21679#p159434 )
Noesis .g1m plugin: ( viewtopic.php?f=16&t=21666)

1.) Use QuickBMS along with the BMS script posted earlier in the thread to extract the mesh (in ACTION > MODEL folder) and textures (ACTION > TEXTURE) for your character of choice. You should have a xxx_mdl.bin (mesh) and a xxx.g1t (textures) now.

2.) Download, setup Cethleann. Drag your xxx.mdl.bin onto Cethleann.Unbundler.exe. It should kick out a folder (same location as your mdl.bin) that contains the separate pieces from the .bin file. If you see g2m's in here, you're in business. While you're here add the xxx.g1t you extracted earlier to this folder.

3.) Download the .g1m plugin for Noesis (projectG1m.dll), add to your Noesis > plugins folder. Open Noesis, click on the Tools tab, check the box "merge all assets in the same folder" (or you're not getting bones).

4.) Open Noesis, navigate to your folder with the g1m's and your g1t, select the g1m's. If all goes well you should have your model, bones and textures attached. Export to format of your choice.

Shoutouts to Yretenai and Joschka for the .g1m wizardry.

Post Reply