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Collada .DAE open and convert

Post questions about game models here, or help out others!
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SporeAltair
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Collada .DAE open and convert

Post by SporeAltair » Thu Jul 11, 2019 8:37 am

How I hate this format.

I have a model from the game Godzilla PS4 2015. Model in .dae format.

I do not know how to open it, Blender, FBX Converter, 3DS Max, all these programs give an error.
There is also an option to edit .dae through XML, but when I open .dae in NotePad++, strange hieroglyphs open up for me.

When the computer is free, I'll drop the archive with the models.

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Re: Collada .DAE open and convert

Post by SporeAltair » Thu Jul 11, 2019 9:58 am


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Re: Collada .DAE open and convert

Post by roswell » Thu Jul 11, 2019 4:33 pm

They're not Collada .dae. They're PhyreEngine game files. They're binary files with reversed 'RYHP' magic header. PHYR = PhyreEngine.

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shakotay2
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Re: Collada .DAE open and convert

Post by shakotay2 » Thu Jul 11, 2019 4:59 pm

You can use hex2obj to display the mesh:
.
machinehand.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Collada .DAE open and convert

Post by SporeAltair » Thu Jul 11, 2019 5:12 pm

And what about the bones?

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shakotay2
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Re: Collada .DAE open and convert

Post by shakotay2 » Thu Jul 11, 2019 5:29 pm

Don't have the time to get the joints (in pl06_mechagidra.dae for example) atm, sorry.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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