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Midnight Club LA PS3/X360

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mono24
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Midnight Club LA PS3/X360

Post by mono24 » Tue Jun 18, 2019 5:52 pm

Hi everyone.

I have following two samples from each console, and I cant tell if they are encrypted or compressed, or if they are even possible to be extracted from them, meshes/textures.
Its just a random sample, those of you experienced please have a look and maybe something can be done?
Already where extracted from the RPF archive and they have no names or extensions, just similar header it seems.
Also the extraction key is interchangeable between consoles to dump the RPF.
If necessary I can provide other samples for future research, thank you.

https://mega.nz/#F!W19gQKyb!BCJlpAXbO3bJ-C-xwtaaMA

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shakotay2
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Re: Midnight Club LA PS3/X360

Post by shakotay2 » Tue Dec 31, 2019 8:37 pm

From the biggest file (0xbada2c0c) in your PS3 zip, "offzipped":
.
PS3_dat.png
(worth to be examined in detail, isn't it?)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Bigchillghost
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Re: Midnight Club LA PS3/X360

Post by Bigchillghost » Wed Jan 01, 2020 5:20 am

The files will require further unpacking after decompression.
(Decompressed data from 0xbada2c0c, ps3 ver.)
dirStruct.png
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May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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Re: Midnight Club LA PS3/X360

Post by shotty » Thu Jan 02, 2020 11:48 pm

I was told to post here instead of a thread i created
I managed to unpack one of the map files from the game but i'm not entirely sure on where to go from there
I think it's a format used in a game made around the same time (i.e GTAIV or Max Payne 3 etc) but I don't know where to start in opening or extracting this file
https://www.dropbox.com/s/yo3otvkwitgmp ... c.zip?dl=1

mono24
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Re: Midnight Club LA PS3/X360

Post by mono24 » Fri Jan 03, 2020 1:55 am

It seems to be one of those PS3 games, difficult to work with due to compressions and what not, one of the reasons no one ever had a crack at it per say, due to its complexity, was too interested to export the map as in-game, who knows maybe in the future.

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Re: Midnight Club LA PS3/X360

Post by shotty » Fri Jan 03, 2020 2:20 am

mono24 wrote:
Fri Jan 03, 2020 1:55 am
It seems to be one of those PS3 games, difficult to work with due to compressions and what not, one of the reasons no one ever had a crack at it per say, due to its complexity, was too interested to export the map as in-game, who knows maybe in the future.
Someone has ported the map to GTAV once

https://www.dropbox.com/s/vv6zbxa0vx4bt ... w.png?dl=1
Someone from FiveM did it by the looks of it

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