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Spiderman PS4

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GalacticUnknown
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Re: Spiderman PS4

Post by GalacticUnknown » Sun Aug 02, 2020 7:56 am

ugo9p5 wrote:
Sun Aug 02, 2020 7:06 am
Thanks a lot it worked like a charm, would you happen to know how i could extract the hash for the models from the update 1.17 since i think there not include in the list i would be really cool if you could guide me to know how i could get them
Thanks a lot once again :D
I believe you just decompress the "DAG" file which contain file names...

GalacticUnknown
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Re: Spiderman PS4

Post by GalacticUnknown » Sun Aug 02, 2020 8:04 am

daemon1 wrote:
Sun Aug 02, 2020 6:31 am
Probably you need to decompress "toc" file from specific version you're using.
You can do it with quickbms or offzip.exe

For example:

offzip.exe -a toc outputfolder 0

After that, rename decompressed file to "toc" and replace it.
Hey mate you write your research for the file formats like texture and archives anywhere ? Or can ask some quick question ? :D Would greatly appreciated !!! :wink:

ugo9p5
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Re: Spiderman PS4

Post by ugo9p5 » Sun Aug 02, 2020 9:12 am

GalacticUnknown wrote:
Sun Aug 02, 2020 7:56 am
ugo9p5 wrote:
Sun Aug 02, 2020 7:06 am
Thanks a lot it worked like a charm, would you happen to know how i could extract the hash for the models from the update 1.17 since i think there not include in the list i would be really cool if you could guide me to know how i could get them
Thanks a lot once again :D
I believe you just decompress the "DAG" file which contain file names...
Thanks a lot i extracted the DAG file and i got all the locations like on the original text file but the hash needed for the extraction doesn't seem to be in this file, what am i supposed to do ? did i exported it wrong ? i used the method daemon01 gave me for the toc file on this one

ugo9p5
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Re: Spiderman PS4

Post by ugo9p5 » Sun Aug 02, 2020 6:19 pm

daemon1 wrote:
Sun Aug 02, 2020 6:31 am
Probably you need to decompress "toc" file from specific version you're using.
You can do it with quickbms or offzip.exe

For example:

offzip.exe -a toc outputfolder 0

After that, rename decompressed file to "toc" and replace it.
Can you help me get the hash for the models of the patches ? i extracted the DAG file info but it only had the path for the texture models and such but no hash where can i find it :D

ugo9p5
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Re: Spiderman PS4

Post by ugo9p5 » Mon Aug 03, 2020 4:09 pm

Image
Tried to use the spdierman list.txt command to extract textures but i got this error could someone help me with this ?
Oh and Also to get the hashes from the 1.17 updates :( :D

ugo9p5
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Re: Spiderman PS4

Post by ugo9p5 » Mon Aug 03, 2020 9:58 pm

ugo9p5 wrote:
Mon Aug 03, 2020 4:09 pm
Image
Tried to use the spdierman list.txt command to extract textures but i got this error could someone help me with this ?
Oh and Also to get the hashes from the 1.17 updates :( :D
Fixed my problem some model we're just not working or corrupted which caused the error but i still am searching for the hashes can someone please help me :]

Big4Rig
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Re: Spiderman PS4

Post by Big4Rig » Mon Aug 03, 2020 10:15 pm

Here's the toc and dag file from version 1.17 if that helps with finding the hashes
http://www.mediafire.com/file/aqc1sc93d ... ve.7z/file

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