READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Xenoblade Chronicles X/2 3ds max plugin

Post questions about game models here, or help out others!
andree
advanced
Posts: 60
Joined: Sun Jul 09, 2017 1:36 pm
Has thanked: 5 times
Been thanked: 3 times

Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree » Mon Jul 01, 2019 11:54 pm

PredatorCZ wrote:
Wed Jun 26, 2019 11:35 pm
andree wrote:
Wed Jun 26, 2019 9:29 pm
.motstm_data archive files can be renamed into .anm files and can be used with this plugin, but it only loads one animation from the .motstm_data archive, can you add in support for remaining animations inside the .motstm_data files?
motstm_data is a stream file, motstm is TOC, I should be able to make bms script for extracting files...
Are you still working on it?

Takato Matsukj
beginner
Posts: 23
Joined: Thu Jul 25, 2019 7:39 pm
Has thanked: 1 time

Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Fri Jul 26, 2019 2:04 am

Any update on this?

Takato Matsukj
beginner
Posts: 23
Joined: Thu Jul 25, 2019 7:39 pm
Has thanked: 1 time

Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Tue Aug 27, 2019 5:37 pm

bump

andree
advanced
Posts: 60
Joined: Sun Jul 09, 2017 1:36 pm
Has thanked: 5 times
Been thanked: 3 times

Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree » Thu Sep 19, 2019 10:28 pm

What is taking for this too long, can someone make a fork of the 3ds max plugin?

Takato Matsukj
beginner
Posts: 23
Joined: Thu Jul 25, 2019 7:39 pm
Has thanked: 1 time

Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Takato Matsukj » Fri Oct 11, 2019 5:30 pm

Bump

Post Reply