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Shadow Warrior 2 Models

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theJulman
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Shadow Warrior 2 Models

Post by theJulman » Wed May 29, 2019 2:25 pm

Hello,

I would like to extract some models from Shadow Warrior 2.
So far I was able to extract the contents of the .bin containers in the main directory.
Now I have a bunch of .htk/.mopp/.rhm files.
My first guess is, that the .hkt files have something to do with the Havok engine, but I wasn't able to open these.
The .rhm files could be mesh files, but i haven't found any information about them yet.

Maybe some of you have already extracted some Shadow Warrior 2 models.
Any help is appreciated.

Drawing
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Re: Shadow Warrior 2 Models

Post by Drawing » Wed May 29, 2019 3:38 pm

Have you tried to use Havok content tool to open te htk files?

theJulman
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Re: Shadow Warrior 2 Models

Post by theJulman » Wed May 29, 2019 11:41 pm

I tried to open the htk files with Havok content tool 2014, but i just got an error message stating the file format is unknown
and the Preview Tool doesn't start up at all, it just crashes.

theJulman
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Re: Shadow Warrior 2 Models

Post by theJulman » Thu May 30, 2019 12:36 am

Ok, so apparently I needed the 32 bit version of Havok, now I can open the .hkt files.
The problem is, i want the non-rigged models of the game (and they only come as .rhm files not .hkt)

(and thanks for the quick response)

Leo73
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Re: Shadow Warrior 2 Models

Post by Leo73 » Wed Jun 05, 2019 5:56 pm

thats maybe a dirty way to do it, but you can rip those models and textures via NinjaRipper.

Tenshinen
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Re: Shadow Warrior 2 Models

Post by Tenshinen » Sun Jul 26, 2020 2:04 am

How did you extract the contents of the .bin files?

EDIT: Nevermind, I got it. Now to figure out some way to properly export .hkt files...

Tenshinen
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Re: Shadow Warrior 2 Models

Post by Tenshinen » Mon Jul 27, 2020 4:59 am

Messed around for a while, seems there's no real way to do it without a specialised model converter. So if anyone would be willing to whip up one for this game's .hkt files, would greatly appreciate it! Can provide sample files if needed

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