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A Plague Tale: Innocence Tool

Post questions about game models here, or help out others!
akderebur
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Re: A Plague Tale: Innocence Tool

Post by akderebur » Fri May 31, 2019 12:15 am

Finally had time to properly look at skeleton data. Finding the data in the archive was actually harder than loading it :D I will do some more tests and release an update.

Image
Last edited by akderebur on Mon Jun 03, 2019 9:28 pm, edited 1 time in total.

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Re: A Plague Tale: Innocence Tool [WIP]

Post by hashimora » Mon Jun 03, 2019 9:37 am

anyone know which file contains robert de runes model ?
Also is there any .bms file to decrypt these dpc files ?

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Re: A Plague Tale: Innocence Tool

Post by akderebur » Mon Jun 03, 2019 9:30 pm

The first post is updated with the new version of the tool. Skeleton/skinning is supported now.

Static mesh support is dropped for the time being. I will take a further look in the map data if I find the time.

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Re: A Plague Tale: Innocence Tool

Post by ix35 » Tue Jun 04, 2019 7:39 am

fix the tool to identify the UW map with the assigned material, as well as the automatic texture overlay on other objects.......please. :]

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Re: A Plague Tale: Innocence Tool

Post by raidergale » Tue Jun 04, 2019 1:43 pm

Thanks for the updated tool! A weird thing I noticed with the "P_BEATRICE" model is that her facial bones are shifted up slightly compared to where they should be. It's easy to fix manually since they're just shifted on the Z axis, but weird nonetheless. This doesn't seem to happen to the "P_AMICIA" model.

"P_BEATRICE" also has a couple of swizzled textures, I assume due to the fact the tool only exports DXT1/DXT5 textures as you said in the first page. I think they might be her eyelashes/eyeshadow textures, since all the other textures are accounted for.

Other than these things I noticed everything seems to work great, so thanks again!

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Re: A Plague Tale: Innocence Tool

Post by akderebur » Tue Jun 04, 2019 3:06 pm

raidergale wrote:
Tue Jun 04, 2019 1:43 pm
"P_BEATRICE" model is that her facial bones are shifted up slightly compared to where they should be.
Thanks for reporting. Other characters I have tested were fine. I will double check Beatrice to be sure. What export format/plugin did you use (SEModel or Nex)?
raidergale wrote:
Tue Jun 04, 2019 1:43 pm
"P_BEATRICE" also has a couple of swizzled textures
I will check that too.
ix35 wrote:
Tue Jun 04, 2019 7:39 am
fix the tool to identify the UW map with the assigned material, as well as the automatic texture overlay on other objects.......please. :]
I don't want to bother with material mappings atm. I might do it eventually, but it is really low priority.

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Re: A Plague Tale: Innocence Tool

Post by raidergale » Tue Jun 04, 2019 4:22 pm

akderebur wrote:
Tue Jun 04, 2019 3:06 pm
Thanks for reporting. Other characters I have tested were fine. I will double check Beatrice to be sure. What export format/plugin did you use (SEModel or Nex)?
I've tried both options, same result. SEModel imported directly to Blender, Nex converted to FBX via Noesis. I've only had time to check P_AMICIA (which was fine) and P_BEATRICE (which had the issue), so I don't know if other models have the same issue
akderebur wrote:
Tue Jun 04, 2019 3:06 pm
I will check that too.
Thank you very much!

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Re: A Plague Tale: Innocence Tool

Post by ix35 » Wed Jun 05, 2019 8:19 am

no one but you can help us

akderebur
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Re: A Plague Tale: Innocence Tool

Post by akderebur » Wed Jun 05, 2019 11:47 pm

Small Update : Download link updated in the first post

- Fixed a bug with bone scales
- Fixed a bug with texture identification

"P_BEATRICE" should be exported fine now, in terms of skeleton and textures.

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Re: A Plague Tale: Innocence Tool

Post by PsychoFox » Fri Jun 07, 2019 6:47 am

Any info on whether it's possible to repack the game with altered models to make outfit mods?

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Re: A Plague Tale: Innocence Tool

Post by akderebur » Fri Jun 07, 2019 7:03 am

PsychoFox wrote:
Fri Jun 07, 2019 6:47 am
Any info on whether it's possible to repack the game with altered models to make outfit mods?
I was thinking about this too. It might actually be possible, but I need someone to make me an altered model :D For Hugo hands if possible, that would be easiest to test for a start.

Get in touch with me if you are capable of providing some meshes to test.

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Re: A Plague Tale: Innocence Tool

Post by ix35 » Wed Jun 19, 2019 2:57 pm

When will the tool update be released? I'm waiting.

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Re: A Plague Tale: Innocence Tool

Post by akderebur » Wed Jun 19, 2019 3:23 pm

ix35 wrote:
Wed Jun 19, 2019 2:57 pm
When will the tool update be released? I'm waiting.
I am updating my tools when I feel like it. No need for you to wait for it actively :D I was only interested in the characters of this game, so the tool is almost complete for me. I might do maps some time, but I am not that willing atm. I can't say if I will ever do them.

Model/texture repacking is another possible feature, but it would take some time to code properly. Also it seems like there isn't that much interest. Only "PsychoFox" brought that topic up. So unless there is more demand for it, I will probably not add repacking too.

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Re: A Plague Tale: Innocence Tool

Post by ix35 » Thu Jun 20, 2019 5:24 pm

Listen friend! Please make the instrument complete for me personally. I'll pay for the work. :wink:

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Re: A Plague Tale: Innocence Tool

Post by lolwatt » Thu Jun 20, 2019 10:12 pm

Personally, I would like to see support for the static meshes/textures too.
Don't really care if it's the whole map or not, I just find the world in this game really charming.

But these things always take time and it's totally up to akderebur how much he develops his tools hehe :)

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