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Netease Bigworld engine model (.visual .primitives .animations)

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Sat May 18, 2019 4:42 am

roswell wrote:
Tue May 14, 2019 7:10 pm
BigWorld Blender tools:
http://www.twcenter.net/forums/showthre ... to-Blender

I can't seem to find a non-forum link to this file:
SkepticalFox-bigworld-blender-tools-wot-wowp-wows-23405f14ea7a.zip

It might contain something useful, as they use the same formats.
It still can‘t view bone. [bruce]
But,I find a plugin in bigworld engine ‘visual_to_collada'.The plugin need Python 2.6 import _AssetProcessor.pyd.I can't import it.
ImportError: DLL load failed

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Sat May 25, 2019 1:29 am

I found ultimate unwrap 3d can import it,I finished.
but, it need 56$ to resign that can be export......

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Wed Jun 19, 2019 4:03 pm

@Bigchillghost Hello,and sorry to disturb you.Can you analyse the bigworld engine model?(World of tank,World of warships .etc)the bone is .visual

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Thu Jul 25, 2019 7:01 pm

netease .visual has been encryption.use unwrap 3d Wot plugin can Decrypt it ,you can find a visualtxt and get bone information.So,can convert it to fbx or dae?

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Thu Aug 22, 2019 7:46 pm

any other idears?I can't find it anywhere.

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by Bigchillghost » Sat Aug 24, 2019 4:12 am

723119159 wrote:
Wed Jun 19, 2019 4:03 pm
@Bigchillghost Hello,and sorry to disturb you.Can you analyse the bigworld engine model?(World of tank,World of warships .etc)the bone is .visual
The mesh format is simple, though normal vectors are encoded as vec2. The string "xyznuviiiwwtb" at offset 4 reveals the struct definition:

Code: Select all

float	position[3] // x, y, z
short	normal[2]
float	uv[2]
byte	boneIdx[3]
byte	weight[2]
short	tangent[2]
short	binormal[2]
1001.primitives.png

The .visual bone file simply is an XML style document containing the bone tree, which'll be annoying to deal with, let alone its transformation format is nothing new.
You do not have the required permissions to view the files attached to this post.
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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by Bigchillghost » Sat Aug 24, 2019 4:20 am

Here's a param list file of 1001.primitives for AMR.
1001.primitives.zip
Place it along with 1001.primitives into the location of AMR and open it from the panel to access to all param sets of all meshes in 1001.primitives.
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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Sat Aug 24, 2019 5:54 am

Bigchillghost wrote:
Sat Aug 24, 2019 4:20 am
Here's a param list file of 1001.primitives for AMR.
1001.primitives.zip

Place it along with 1001.primitives into the location of AMR and open it from the panel to access to all param sets of all meshes in 1001.primitives.
Ok,thank you so much.
so,no ways to export the bone?
I can use bigworld engine and uu3d to view it

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by Bigchillghost » Sat Aug 24, 2019 6:48 am

723119159 wrote:
Sat Aug 24, 2019 5:54 am
so,no ways to export the bone?
There is an obvious one, just lack of interests though.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Sat Aug 24, 2019 10:49 am

Bigchillghost wrote:
Sat Aug 24, 2019 6:48 am
723119159 wrote:
Sat Aug 24, 2019 5:54 am
so,no ways to export the bone?
There is an obvious one, just lack of interests though.
ok,thanks

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Sat Aug 24, 2019 6:04 pm

Bigchillghost wrote:
Sat Aug 24, 2019 6:48 am
723119159 wrote:
Sat Aug 24, 2019 5:54 am
so,no ways to export the bone?
There is an obvious one, just lack of interests though.
But....could you tell me what is obvious one?

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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by Bigchillghost » Sun Aug 25, 2019 7:26 am

723119159 wrote:
Sat Aug 24, 2019 6:04 pm
But....could you tell me what is obvious one?
It's programing of course. If you need only the skeleton, you may try with SkelBuilder. Or you can use Noesis python if you need also the skin info.
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Re: Netease Bigworld engine model (.visual .primitives .animations)

Post by 723119159 » Tue Aug 27, 2019 7:04 pm

Bigchillghost wrote:
Sun Aug 25, 2019 7:26 am
723119159 wrote:
Sat Aug 24, 2019 6:04 pm
But....could you tell me what is obvious one?
It's programing of course. If you need only the skeleton, you may try with SkelBuilder. Or you can use Noesis python if you need also the skin info.
I can't programing.....I just want to get this games and another netease bigworld engine model,and make xps...
Could you help me?
If you don't wanna do this, fair enough.
Thanks for you help

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