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Revil (RE Engine, MT Framework) 3ds max plugin

Post questions about game models here, or help out others!
48464385
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by 48464385 » Wed Sep 09, 2020 4:54 pm

Which script should I use to import model files from resident evil 5,6,rev,rev2
I tried your MT FRAMEWORK TOOLS to import pl1010.mod model from rev,but 3dmax crashed when I used REVIL 3DS MAX PLUGIN to import .lmt animation in 3dmax 2017.

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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ » Sun Sep 20, 2020 10:15 pm

RevilMax V1.5 has been released
  • Removed 32bit support.
  • Added support for 2021.
  • Added ability to load Additive animations.
  • Added ability to suppress logging of missing bones.
  • Added asset caching for faster loading.
  • Fixed few crash problems.
  • Added catch handling for non-critical errors.
  • Fixed reference pose from -1 frame to -1 tick.

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