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Re: Mortal Kombat 11

Posted: Mon May 06, 2019 12:52 am
by Marcos RC
It would be very interesting to be able to modify this game, maybe you could update this extraction program in the future to be able to import models, maybe when game has a pirated version.

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 12:53 am
by Marcos RC
daemon1 wrote:
Fri May 03, 2019 2:46 pm
game is using denuvo. It will not allow to import anything
It would be very interesting to be able to modify this game, maybe you could update this extraction program in the future to be able to import models, maybe when game has a pirated version.

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 1:00 am
by devilblades
Where can I download this game so that I may start ripping the models?

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 9:46 am
by chaeldyo
devilblades wrote:
Mon May 06, 2019 1:00 am
Where can I download this game so that I may start ripping the models?
https://www.dropbox.com/sh/h6mpsabn66f4 ... o6nta?dl=0

do you have a deviantart?

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 10:28 am
by devilblades
chaeldyo wrote:
Mon May 06, 2019 9:46 am
devilblades wrote:
Mon May 06, 2019 1:00 am
Where can I download this game so that I may start ripping the models?
https://www.dropbox.com/sh/h6mpsabn66f4 ... o6nta?dl=0

do you have a deviantart?
yes I do.

I get an error with that link.

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 1:50 pm
by Farrarie
Guys Shao Khan cant be extracted for some reason
https://www.mediafire.com/file/9lfme0p1 ... n.rar/file

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 3:49 pm
by Trikeboy
Farrarie wrote:
Mon May 06, 2019 1:50 pm
Guys Shao Khan cant be extracted for some reason
https://www.mediafire.com/file/9lfme0p1 ... n.rar/file
Try again, I have him extracted.

Image

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 5:18 pm
by Farrarie
Trikeboy wrote:
Mon May 06, 2019 3:49 pm
Farrarie wrote:
Mon May 06, 2019 1:50 pm
Guys Shao Khan cant be extracted for some reason
https://www.mediafire.com/file/9lfme0p1 ... n.rar/file
Try again, I have him extracted.

Image
Wow, how u done it, when I drag the CHAR_SHA_ScriptAssets.xxx to mk11_model, I only get a textures folder and a GEARASSETS_SHA_ScriptAssets.unp
did you open GEARASSETS_SHA_ScriptAssets.unp or what ?
and can u tell me what r the steps u done ?

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 6:07 pm
by protosk8
Farrarie wrote:
Mon May 06, 2019 5:18 pm
Wow, how u done it, when I drag the CHAR_SHA_ScriptAssets.xxx to mk11_model, I only get a textures folder and a GEARASSETS_SHA_ScriptAssets.unp
did you open GEARASSETS_SHA_ScriptAssets.unp or what ?
and can u tell me what r the steps u done ?
You gotta make sure the game.EXE and oo2core_5_win64.dll filename.xxx and filename.psf are in the same directory.
Also look for the files that start with GEARASSETS*.xxx, those contain the character models/gear/skins

Re: Mortal Kombat 11

Posted: Mon May 06, 2019 6:28 pm
by Sinnery32
Guys, and not could you tell me in what archive lies this model ?
Image

Re: Mortal Kombat 11

Posted: Tue May 07, 2019 1:14 am
by Farrarie
[/quote]

Thx

Re: Mortal Kombat 11

Posted: Tue May 07, 2019 1:31 am
by Farrarie
protosk8 wrote:
Mon May 06, 2019 6:07 pm
Farrarie wrote:
Mon May 06, 2019 5:18 pm
Wow, how u done it, when I drag the CHAR_SHA_ScriptAssets.xxx to mk11_model, I only get a textures folder and a GEARASSETS_SHA_ScriptAssets.unp
did you open GEARASSETS_SHA_ScriptAssets.unp or what ?
and can u tell me what r the steps u done ?
You gotta make sure the game.EXE and oo2core_5_win64.dll filename.xxx and filename.psf are in the same directory.
Also look for the files that start with GEARASSETS*.xxx, those contain the character models/gear/skins
I did all of that, didnt work, can u tell me the names
mine are
GEARASSETS_SHA_ScriptAssets.xxx
GEARASSETS_SHA_ScriptAssets_ENG.psf
GEARASSETS_SHA_ScriptAssets_ENG.xxx

I think the dropbox upload missing some of the files,
can u share me the .psf and .xxx files of shaokan ?

Re: Mortal Kombat 11

Posted: Tue May 07, 2019 1:38 am
by devilblades
I am having trouble with the textures in Noesis. Noesis wont load the "color" version. Trying to get the Texture for Kabal's storypa skin and the KAB_GEAR_A_009 mask.

Re: Mortal Kombat 11

Posted: Tue May 07, 2019 4:38 am
by ghost777
Here is my Shao Kahn I did recently.
1.jpg

Re: Mortal Kombat 11

Posted: Tue May 07, 2019 4:50 am
by judgmentfist
devilblades wrote:
Tue May 07, 2019 1:38 am
I am having trouble with the textures in Noesis. Noesis wont load the "color" version. Trying to get the Texture for Kabal's storypa skin and the KAB_GEAR_A_009 mask.
use noesis to export to tga format, then open the tga with xnview and remove the alpha channel! that should do the trick