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Mortal Kombat 11

Post questions about game models here, or help out others!
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cprezm87
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Re: Mortal Kombat 11

Post by cprezm87 » Sat May 04, 2019 1:27 pm

Hi, I'm new to this, could someone give me some kind of tutorial to export models please?

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sat May 04, 2019 11:02 pm

ok, do we have to like recolor the textures ourselves?

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Sat May 04, 2019 11:30 pm

RedXenox311 wrote:
Sat May 04, 2019 11:02 pm
ok, do we have to like recolor the textures ourselves?
Yes we do.

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sat May 04, 2019 11:34 pm

oh, that explains alot. :/ that's going to be really difficult.

rensole
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Re: Mortal Kombat 11

Post by rensole » Sun May 05, 2019 3:19 pm

SNIP

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sun May 05, 2019 7:16 pm

Well, if anyone knows a easy way to recolor them, then let me know. :) or if someone knows how to get the uv map of each part of the model and is able to color that in. :)

daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Sun May 05, 2019 8:11 pm

Exporting face morphs.

https://youtu.be/tfLPvz5R7Xw

Image

Kafouf
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Re: Mortal Kombat 11

Post by Kafouf » Sun May 05, 2019 8:26 pm

RedXenox311 wrote:
Sun May 05, 2019 7:16 pm
Well, if anyone knows a easy way to recolor them, then let me know. :) or if someone knows how to get the uv map of each part of the model and is able to color that in. :)
You can export the UV map with blender and open it in photoshop as a new layer, on the diffuse one. Then, you can isolate the part you want to color with the select tool, and play with color hue/saturation and the layer mode options (multiply, overlay, soft light...). Idk if that's the best way... but I got some results with it.
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sun May 05, 2019 8:34 pm

if you can give instruction on how to at least export the uv map I should be able to get it in there and do that.

Kafouf
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Re: Mortal Kombat 11

Post by Kafouf » Sun May 05, 2019 9:09 pm

RedXenox311 wrote:
Sun May 05, 2019 8:34 pm
if you can give instruction on how to at least export the uv map I should be able to get it in there and do that.
First, you have to select the mesh in blender with the edit mode and you will see the UV map in UV/Image editor. Then, export the UV map as an image with UV menu and "export UV Layout" option. If thit is not clear (english is not my native language), check on google or youtube, there are a lot of tutorials.

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sun May 05, 2019 10:06 pm

ok, look at the textures for sektor and tell me which ones to edit with the uv map image.

Kafouf
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Re: Mortal Kombat 11

Post by Kafouf » Sun May 05, 2019 10:43 pm

RedXenox311 wrote:
Sun May 05, 2019 10:06 pm
ok, look at the textures for sektor and tell me which ones to edit with the uv map image.
Try "SEK_GEAR_A_001_Color0" for the head and "SEK_SKIN_A_Color0" for the full body.

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sun May 05, 2019 10:52 pm

the skin one is blank, and the head just shows what looks to be the wire things that go on his head. :/

Kafouf
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Re: Mortal Kombat 11

Post by Kafouf » Sun May 05, 2019 11:04 pm

RedXenox311 wrote:
Sun May 05, 2019 10:52 pm
the skin one is blank, and the head just shows what looks to be the wire things that go on his head. :/
Using "SEK_Story.mesh" (model) with the two textures which I referred worked fine for me.
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sun May 05, 2019 11:19 pm

hmm, can you send me what texture images you have for me to reference?

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