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Re: Mortal Kombat 11

Posted: Sun May 19, 2019 11:02 am
by TRDaz
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.

Re: Mortal Kombat 11

Posted: Sun May 19, 2019 1:15 pm
by thedeclic
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture

Re: Mortal Kombat 11

Posted: Sun May 19, 2019 1:28 pm
by daemon1
thedeclic wrote:
Sun May 19, 2019 1:15 pm
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture
no, skeletalmesh.raw is for future map support

Re: Mortal Kombat 11

Posted: Sun May 19, 2019 3:30 pm
by Darkhowlings
TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
Weird, I never found those...
I gonna give a check once again

Re: Mortal Kombat 11

Posted: Sun May 19, 2019 10:05 pm
by thedeclic
daemon1 wrote:
Sun May 19, 2019 1:28 pm
thedeclic wrote:
Sun May 19, 2019 1:15 pm
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture
no, skeletalmesh.raw is for future map support
thank you :) , but now i am reaally stuck.... i dont know how to properly get the textures, some are showing, some are not. when i try to put the face texture it doesnt work. is there a way to get them? or can someone send me the textures? :o I also think it might be too big but, i cant even open the texture of the face.

Re: Mortal Kombat 11

Posted: Mon May 20, 2019 1:08 am
by thedeclic
even noesis, its just white

Re: Mortal Kombat 11

Posted: Mon May 20, 2019 11:54 pm
by Darkhowlings
TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
WOW, didn't find nothing! What are name it on the raw?
thedeclic wrote:
Mon May 20, 2019 1:08 am
even noesis, its just white
Open the textures with Photoshop or GIMP or any program that allow you to see the channels of the image.
Pretty much all have one on the alpha that its not an alpha, causing to turn white or transparent.

Re: Mortal Kombat 11

Posted: Tue May 21, 2019 11:35 am
by TRDaz
Darkhowlings wrote:
Mon May 20, 2019 11:54 pm
TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
WOW, didn't find nothing! What are name it on the raw?
Well depends on the character, but Kitana has multiple, one of them being "KIT_GEAR_A_002_Color0"

Re: Mortal Kombat 11

Posted: Tue May 21, 2019 5:23 pm
by daemon1
A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.

Re: Mortal Kombat 11

Posted: Wed May 22, 2019 3:59 am
by Darkhowlings
TRDaz wrote:
Tue May 21, 2019 11:35 am
Well depends on the character, but Kitana has multiple, one of them being "KIT_GEAR_A_002_Color0"
You were right! They're cover in lines! Even the normal map too.
But, they're on a extreme bad quality

Re: Mortal Kombat 11

Posted: Thu May 23, 2019 10:35 pm
by Straight Edge
daemon1 wrote:
Tue May 21, 2019 5:23 pm
A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D

Re: Mortal Kombat 11

Posted: Fri May 24, 2019 3:23 am
by PrimeFIRE94
The new test file only creates textures files correct?

Re: Mortal Kombat 11

Posted: Fri May 24, 2019 8:14 am
by daemon1
Straight Edge wrote:
Thu May 23, 2019 10:35 pm
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D
map extractor is not planned now
i have to move to other games

Re: Mortal Kombat 11

Posted: Fri May 24, 2019 8:22 am
by Straight Edge
That's unfortunate. :(
Thanks though for all the hard work till now. Good luck on other games. :]

Re: Mortal Kombat 11

Posted: Thu May 30, 2019 12:40 am
by RedXenox311
Anymore textures made?