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Mortal Kombat 11

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TRDaz
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Re: Mortal Kombat 11

Post by TRDaz » Sun May 19, 2019 11:02 am

They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.

thedeclic
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Re: Mortal Kombat 11

Post by thedeclic » Sun May 19, 2019 1:15 pm

heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture

daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Sun May 19, 2019 1:28 pm

thedeclic wrote:
Sun May 19, 2019 1:15 pm
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture
no, skeletalmesh.raw is for future map support

Darkhowlings
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Re: Mortal Kombat 11

Post by Darkhowlings » Sun May 19, 2019 3:30 pm

TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
Weird, I never found those...
I gonna give a check once again

thedeclic
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Re: Mortal Kombat 11

Post by thedeclic » Sun May 19, 2019 10:05 pm

daemon1 wrote:
Sun May 19, 2019 1:28 pm
thedeclic wrote:
Sun May 19, 2019 1:15 pm
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture
no, skeletalmesh.raw is for future map support
thank you :) , but now i am reaally stuck.... i dont know how to properly get the textures, some are showing, some are not. when i try to put the face texture it doesnt work. is there a way to get them? or can someone send me the textures? :o I also think it might be too big but, i cant even open the texture of the face.
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thedeclic
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Re: Mortal Kombat 11

Post by thedeclic » Mon May 20, 2019 1:08 am

even noesis, its just white
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Darkhowlings
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Re: Mortal Kombat 11

Post by Darkhowlings » Mon May 20, 2019 11:54 pm

TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
WOW, didn't find nothing! What are name it on the raw?
thedeclic wrote:
Mon May 20, 2019 1:08 am
even noesis, its just white
Open the textures with Photoshop or GIMP or any program that allow you to see the channels of the image.
Pretty much all have one on the alpha that its not an alpha, causing to turn white or transparent.

TRDaz
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Re: Mortal Kombat 11

Post by TRDaz » Tue May 21, 2019 11:35 am

Darkhowlings wrote:
Mon May 20, 2019 11:54 pm
TRDaz wrote:
Sun May 19, 2019 11:02 am
They do exist but they are grey with lines over the whole body, they usually are in the gear parts of the characters I've checked. They aren't very usable though considering they don't match the actual character's body proportions.
WOW, didn't find nothing! What are name it on the raw?
Well depends on the character, but Kitana has multiple, one of them being "KIT_GEAR_A_002_Color0"

daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Tue May 21, 2019 5:23 pm

A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
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Darkhowlings
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Re: Mortal Kombat 11

Post by Darkhowlings » Wed May 22, 2019 3:59 am

TRDaz wrote:
Tue May 21, 2019 11:35 am
Well depends on the character, but Kitana has multiple, one of them being "KIT_GEAR_A_002_Color0"
You were right! They're cover in lines! Even the normal map too.
But, they're on a extreme bad quality

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Thu May 23, 2019 10:35 pm

daemon1 wrote:
Tue May 21, 2019 5:23 pm
A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D

PrimeFIRE94
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Re: Mortal Kombat 11

Post by PrimeFIRE94 » Fri May 24, 2019 3:23 am

The new test file only creates textures files correct?

daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Fri May 24, 2019 8:14 am

Straight Edge wrote:
Thu May 23, 2019 10:35 pm
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D
map extractor is not planned now
i have to move to other games

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Fri May 24, 2019 8:22 am

That's unfortunate. :(
Thanks though for all the hard work till now. Good luck on other games. :]

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Thu May 30, 2019 12:40 am

Anymore textures made?

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