READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Mortal Kombat 11

Post questions about game models here, or help out others!
sonvedita
n00b
Posts: 12
Joined: Mon May 13, 2019 9:34 pm

Re: Mortal Kombat 11

Post by sonvedita » Tue May 14, 2019 2:54 pm

OK, but you can also extract animation?

sonvedita
n00b
Posts: 12
Joined: Mon May 13, 2019 9:34 pm

Re: Mortal Kombat 11

Post by sonvedita » Tue May 14, 2019 7:03 pm

How to color the clothes?

PrimeFIRE94
ultra-n00b
Posts: 4
Joined: Thu May 09, 2019 1:39 am

Re: Mortal Kombat 11

Post by PrimeFIRE94 » Thu May 16, 2019 10:35 pm

Does anyone know how to get the revenant skin textures and eye textures?

Thanks!

Straight Edge
beginner
Posts: 26
Joined: Sun Oct 05, 2014 5:15 pm
Has thanked: 11 times
Been thanked: 4 times

Re: Mortal Kombat 11

Post by Straight Edge » Thu May 16, 2019 10:41 pm

PrimeFIRE94 wrote:
Thu May 16, 2019 10:35 pm
Does anyone know how to get the revenant skin textures and eye textures?

Thanks!
The "CHAR_MaterialLibrary.xxx" container has the eye textures.

User avatar
ghost777
n00b
Posts: 12
Joined: Fri Mar 02, 2018 10:15 pm
Has thanked: 5 times
Been thanked: 2 times

Re: Mortal Kombat 11

Post by ghost777 » Fri May 17, 2019 1:23 am

In other news. I can now swap every skin mesh on MK11 characters while having facial bones usable instead of facial morphs system. So I have full rigging capabilities of swapping on meshes 😏
64EC48A8-FE04-4033-BF7F-83A44A081D8D.jpeg
You do not have the required permissions to view the files attached to this post.

User avatar
ghost777
n00b
Posts: 12
Joined: Fri Mar 02, 2018 10:15 pm
Has thanked: 5 times
Been thanked: 2 times

Re: Mortal Kombat 11

Post by ghost777 » Fri May 17, 2019 1:29 am

Huge thanks to DAEMON1 for his hard work on these tools!

empatheticone
ultra-n00b
Posts: 1
Joined: Mon Jul 09, 2018 12:24 am

Re: Mortal Kombat 11

Post by empatheticone » Fri May 17, 2019 3:21 am

Sup guys, I need some help looking for frost's props (supermove, Icecicles, Ice Wave, her fatality drone, kunai's used in victory, ect). It seems that the tool does not find all of the textures required for most of the props that are contained in "CyberFrost_"X"_Fatality" sadly, but a great tool nonetheless.

Here are some of the models that I was talking about https://imgur.com/a/Kj1gkG5

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1910
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 49 times
Been thanked: 1459 times

Re: Mortal Kombat 11

Post by daemon1 » Fri May 17, 2019 7:33 am

xentaxdork wrote:
Tue May 14, 2019 10:13 am
It would be SUPER USEFUL if the tool also saved materials info and parameters, like UE Viewer started doing recently
i'm working on this

DotaFSS
ultra-n00b
Posts: 3
Joined: Tue May 07, 2019 10:07 am

Re: Mortal Kombat 11

Post by DotaFSS » Fri May 17, 2019 8:10 am

I know this is different , but help me https://forum.xentax.com/viewtopic.php?f=36&t=20339

4411
ultra-n00b
Posts: 1
Joined: Mon May 06, 2019 8:41 am

Re: Mortal Kombat 11

Post by 4411 » Sat May 18, 2019 9:19 pm

Hello folks

I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the the file header is broken.

I've extracted the meshes witch seem to work fine but without textures it wont help me much...

Any ideas?

MisterNatal
advanced
Posts: 59
Joined: Tue Sep 02, 2014 2:53 am
Has thanked: 4 times

Re: Mortal Kombat 11

Post by MisterNatal » Sat May 18, 2019 9:21 pm

4411 wrote:
Sat May 18, 2019 9:19 pm
Hello folks

I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the the file header is broken.

I've extracted the meshes witch seem to work fine but without textures it wont help me much...

Any ideas?
Export the textures as TGA to get them open in photoshop, works for me (they are DDS currently and some programs cannot handle that file type)

xentaxdork
ultra-n00b
Posts: 3
Joined: Sat Mar 09, 2019 10:36 am
Has thanked: 6 times

Re: Mortal Kombat 11

Post by xentaxdork » Sat May 18, 2019 11:45 pm

They are specifically BC7(DX11) DDS textures which is not widely supported like BC5(DX10) DDS textures. It is annoying but you can convert them, say, in Noesis or XnConvert.

thedeclic
ultra-n00b
Posts: 6
Joined: Fri May 17, 2019 9:28 pm

Re: Mortal Kombat 11

Post by thedeclic » Sun May 19, 2019 3:38 am

HELLO,WHYYY XPS wont allow me to import the modeL?
You do not have the required permissions to view the files attached to this post.

Mclarenh
ultra-n00b
Posts: 1
Joined: Sun May 12, 2019 1:40 am
Has thanked: 1 time

Re: Mortal Kombat 11

Post by Mclarenh » Sun May 19, 2019 4:56 am

Does anyone know where to find texture for full body?
1.jpg
You do not have the required permissions to view the files attached to this post.

Darkhowlings
advanced
Posts: 63
Joined: Mon Sep 01, 2014 8:33 am
Has thanked: 15 times
Been thanked: 2 times

Re: Mortal Kombat 11

Post by Darkhowlings » Sun May 19, 2019 5:47 am

Mclarenh wrote:
Sun May 19, 2019 4:56 am
Does anyone know where to find texture for full body?
1.jpg
I search for a while, and, I think they don't exist.
Those model are for test animation as it can see here:

https://www.youtube.com/watch?v=xldFD8jtQrY

So, its like impossible to find any texture of the fullbody as they don't exist.
And quite doubt someone could make texture that match the heads, because the heads & skin texture are really realistic

Post Reply