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Mortal Kombat 11

Post questions about game models here, or help out others!
RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Fri May 10, 2019 2:08 am

ok, the textures for the cyber lin kuei don't look like the one in the story mode????

Darkhowlings
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Re: Mortal Kombat 11

Post by Darkhowlings » Fri May 10, 2019 2:10 am

Its funny how they're "fullbody" of some characters, but, they're not texture of those model. Even they've UV and all.
I guess they're the base model too

RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Fri May 10, 2019 2:22 am

There wouldn't happen to be a way to access a cutscene where it's in 3d models, such as when johnny cage and sonya get captured at the desert base, to be able to get the cyber lin kuei? :)

Brochacholaa
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Re: Mortal Kombat 11

Post by Brochacholaa » Fri May 10, 2019 7:46 am

How do you get the face morphs?

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Fri May 10, 2019 8:08 am

Brochacholaa wrote:
Fri May 10, 2019 7:46 am
How do you get the face morphs?
The tool hasn't been updated yet to extract the morphs.

Shayelo
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Re: Mortal Kombat 11

Post by Shayelo » Fri May 10, 2019 12:40 pm

Hi, it seems like Kano's .psf file is missing from the Dropbox link. Would anyone be able to upload it?

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ghost777
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Re: Mortal Kombat 11

Post by ghost777 » Fri May 10, 2019 11:12 pm

Found the textures for cyborgs, so starting the coloring process. Hopefully ill have a full complete render Sunday.
image000_001.jpg
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Fri May 10, 2019 11:29 pm

please post the textures you color on here so those of us who don't have that type of skill can get them. :)

PrimeFIRE94
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Re: Mortal Kombat 11

Post by PrimeFIRE94 » Sat May 11, 2019 4:45 am

Does anyone know where to find the Revenant skin textures when the cracks of their skin glows?

daemon1
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Re: Mortal Kombat 11

Post by daemon1 » Sat May 11, 2019 9:25 am

New test version:
- face morphs exported
- skeletal models mirrored

Image

I will probably work a little more on it, with possible support for material information and maps.
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Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Sat May 11, 2019 11:24 am

Thanks very much for the update daemon. I was wondering, how did you get all of the morphs loaded into the face mesh at once? or did you import every morph (mesh.ascii) model manually and join them with the face model as shape keys?

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Re: Mortal Kombat 11

Post by daemon1 » Sat May 11, 2019 12:59 pm

I'm not expert in 3d editing programs, but i talked with some people, and we decided i should export them as separate files with proper names. I don't know what's best way to load them.

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ghost777
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Re: Mortal Kombat 11

Post by ghost777 » Sat May 11, 2019 2:34 pm

RedXenox311 wrote:
Fri May 10, 2019 11:29 pm
please post the textures you color on here so those of us who don't have that type of skill can get them. :)
Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL
SCO_SKIN_A_Color0.jpg
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 » Sat May 11, 2019 3:28 pm

in blender how do you fix the problem it has when it starts to not zoom in all the way?

Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge » Sat May 11, 2019 3:34 pm

ghost777 wrote:
Sat May 11, 2019 2:34 pm
Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL
SCO_SKIN_A_Color0.jpg
What program did you use for this?

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