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Mortal Kombat 11
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Re: Mortal Kombat 11
Does anyone happen to know what containers the brutality models are kept? One of Shao Kahn's brutals has a shadow priest model i'm searching for.
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Re: Mortal Kombat 11
Is there a rule or list order to know what color in ID map file represent every color in CPT file?.Über Winfrey wrote: ↑Wed Feb 05, 2020 3:30 pmIf anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
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I may be wrong, but I understand that if I add the Color texture file to the Id mask file pre-processed with the CPT file it will make the final texture.
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Re: Mortal Kombat 11
The .materials text file exported with the model might answer your question. Can't say for sure.Delbozkester wrote: ↑Mon Jan 04, 2021 11:50 pmIs there a rule or list order to know what color in ID map file represent every color in CPT file?.Über Winfrey wrote: ↑Wed Feb 05, 2020 3:30 pmIf anyone is curious about the color palette for the alt skins, they are found in the textures with CPT in the name, they are small gradient colors that are used for the ID color masks, I put together a shader for unity where you can input your own colors, still testing it on other models, it's only been tested on Joker
![]()
I may be wrong, but I understand that if I add the Color texture file to the Id mask file pre-processed with the CPT file it will make the final texture.
Re: Mortal Kombat 11
Can you provide more info on how to do it?Dimipron wrote: ↑Sun Nov 01, 2020 1:30 amoK GUYS I succed u must join everything in one object. Create only one node with your mesh combined.
Then you create another windows with uv map. You take your color texture image in uv map. Then u select all your mesh in edit mode. it gonna show u all verticle of your mesh in UV MAP. U just need to take a look if it fit or not. If it doesnt fit be carefull your image is maybe in wrong so u just need to moove all verticle mesh in good side to fit it.
I dont know if u understand well what i said. but it will give u nice information