Ripping models and textures from perfect dark XBLA.

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Neila gnohT
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Ripping models and textures from perfect dark XBLA.

Post by Neila gnohT » Thu Apr 25, 2019 5:29 pm

I was wondering was it possible because i've been looking into it for a long time, if so then what are the tools needed to extract the resources? And It is nice to meet you all.

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Assasinge
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Re: Ripping models and textures from perfect dark XBLA.

Post by Assasinge » Fri Apr 26, 2019 5:08 pm

I don't know the method of how it's done but I have Joanna's model from XBLA a friend ripped, suppose a PM?

Neila gnohT
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Re: Ripping models and textures from perfect dark XBLA.

Post by Neila gnohT » Fri Apr 26, 2019 11:43 pm

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fredspider
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Re: Ripping models and textures from perfect dark XBLA.

Post by fredspider » Wed Sep 25, 2019 5:24 am

The only method so far is ripping the with Xenia and 3D rippers, so the only content being ripped is what you see on screen.

As documented here:
http://www.shootersforever.com/forums_m ... c&start=30
http://www.shootersforever.com/forums_m ... php?t=7657

There is a long thread of the famous GE/PD users trying to solve the compression of PD XBLA files, but still no answer until this day:
http://www.shootersforever.com/forums_m ... php?t=5566


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