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Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

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Devilot
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Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

Post by Devilot » Sat Apr 13, 2019 12:49 am

So, I'm following this tutorial by MirrorMan to get the Kingdom Hearts 2 animations to FBX.

Some links are broken, I can eventually resupply to the best of my ability.

When viewing them, however, I believe there are some issues with them, since sometimes they appear "frozen".
  1. You need Revelation's version of khkh_xldMii, mediafire.com/download/xym4yaa75qjvdpt/Release.7z
  • Replace the ef1Declib.dll from Release 13 with the dll from Revelation's version.
  • Then, download Noesis from richwhitehouse.com/index.php?content=inc_projects.php.
  • Then, download Revelation's special version of his KH2 plugins for Noesis at code.google.com/p/noesis-plugins-official/source/browse/trunk/revelation/kingdom_hearts_2_v2.zip and put them in Noesis's plugins folder.
  • You can view animations with khkh_xldMii by dragging a MDLX into the program (as long as it has an MSET of the same name in that folder to animate it) and export them with the ASET exporter.
  • You'll have to dig through all the MSETs until you find some that correspond to the model.
  • Once the animations are in ASET format, load Noesis and view the model you just exported the ASET for.
  • Noesis will automatically load the ASET of the same name as the MDLX you just opened if they're in the same folder.
  • With Noesis's export function, you can then export the ASET animations to a variety of other animation formats.
Can anyone help?

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Mirrorman95
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Re: Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

Post by Mirrorman95 » Tue Apr 16, 2019 12:45 pm

Gosh, I'm sorry you're having problems with my tutorial. I wish I knew how to solve it, but I haven't done this in a while. I think the only links that're broken are revelation's plugins, which can now be found at https://github.com/mrpostiga/noesis-plu ... revelation .
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

Post by Devilot » Tue Apr 16, 2019 1:11 pm

No no, not a problem with your tutorial, but with the viewer - the one where you're supposed to drop the models in, thanks!

Animations are weird there, they freeze after a bit, and saving them doesn't appear to work.

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Re: Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

Post by Alo3 » Thu May 09, 2019 12:30 am

i was following you along the tutorial but i cant load the animations of the ASET im using Noesis 44 so i dont know if thats the reason it doesnt work also i used Release instead of Release 13 because 13 doesnt have ASET export
im using P_EX100
u know what i did wrong or missing?

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Re: Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

Post by Mirrorman95 » Fri May 10, 2019 6:20 pm

Alo3 wrote:
Thu May 09, 2019 12:30 am
I was following you along the tutorial but I can't load the animations of the ASET. I'm using Noesis 44 so I don't know if that's the reason it doesn't work also I used Release instead of Release 13 because 13 doesn't have ASET export.
I'm using P_EX100.
You know what I did wrong or missing?
I'm pretty sure the Noesis version wouldn't affect ASET support, especially 4.4, since it's the latest version. The only Noesis-side problem would be if you're using the older version of the KH2 plugin, which doesn't have ASET support, instead of the latest version, which does.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Correct way to export Kingdom Hearts 2 Final Mix animations to FBX?

Post by Devilot » Tue May 14, 2019 6:51 pm

I'm sorry, can you elaborate?

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