Post questions about game models here, or help out others!
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sydie
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by sydie » Mon Apr 22, 2019 6:13 pm
Hey, thanks for the tool!
However, I can’t find where to download the game?!
I was waiting for it to come out for a year now - is it out of early access?
I hope it’s not region-locked
Thanks.
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akderebur
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by akderebur » Thu Apr 25, 2019 10:00 pm
Looks like it was just a tiny error. Hair also loads now. Tool link updated.
o0Crofty0o wrote: ↑Thu Apr 25, 2019 8:04 pm
the new character's hair only imports the low poly mesh
That was related to Unity's vertex count limit. I also fixed that, should export the first LOD too now.
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WollieWoltaz
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by WollieWoltaz » Fri Apr 26, 2019 8:45 pm
Have you ever tried getting the animations to extract?
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akderebur
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by akderebur » Sat Apr 27, 2019 12:28 am
WollieWoltaz wrote: ↑Fri Apr 26, 2019 8:45 pm
Have you ever tried getting the animations to extract?
Not planning to support animations atm.
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luckso
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by luckso » Sun Apr 28, 2019 7:32 am
hi and thx great tool
where do I find umode for extracting textures pls?
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joeyq
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by joeyq » Mon May 27, 2019 8:02 pm
Hi, your model viewer doesn't work anymore on newer version of Ascendant One, maybe because of .uasset being split into .uasset and .uexp

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akderebur
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by akderebur » Mon May 27, 2019 8:20 pm
joeyq wrote: ↑Mon May 27, 2019 8:02 pm
your model viewer doesn't work anymore on newer version of Ascendant One
You have to be more specific. What doesn't work? What file are you trying to load? Always send me a sample file so that I can understand the problem.
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joeyq
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by joeyq » Tue May 28, 2019 12:17 am
akderebur wrote: ↑Mon May 27, 2019 8:20 pm
joeyq wrote: ↑Mon May 27, 2019 8:02 pm
your model viewer doesn't work anymore on newer version of Ascendant One
You have to be more specific. What doesn't work? What file are you trying to load? Always send me a sample file so that I can understand the problem.
I just learned from akderebur that you can merge 2 files with command prompt, so here's a batch file that merges .uasset and .uexp so you can view the models in the model viewer:
Code: Select all
@ECHO OFF
IF NOT EXIST "./output" (md output)
for %%s in (*.uasset) do copy /b "%%s"+"%%~ns.uexp" "./output/%%s"
pause
copy the code above into a .txt file, rename it "batch_merge_uasset_and_uexp.bat" and place it in a folder where the .uasset and .uexp are, this creates a subfolder "output" with the merged files which are viewable in the model viewer.
Thanks akderebur!
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mono24
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by mono24 » Mon Aug 19, 2019 3:20 am
akderebur wrote: ↑Sat Apr 27, 2019 12:28 am
Not planning to support animations atm.
But will there ever be a chance to support animations in future, or not a chance at all?
The animations are simply flawlessly gorgeous, one of a kind.
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akderebur
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by akderebur » Mon Aug 19, 2019 6:54 am
mono24 wrote: ↑Mon Aug 19, 2019 3:20 am
But will there ever be a chance to support animations in future, or not a chance at all?
It probably uses one of the existing UE4 animation datatypes. So I think it can be done. I don't know if I will ever have the time to do that though.
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mono24
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by mono24 » Mon Aug 19, 2019 10:12 am
akderebur wrote: ↑Mon Aug 19, 2019 6:54 am
I don't know if I will ever have the time to do that though.
Please do consider it, these animations are worth it, I genuinely hope you can in the future.
Gildor is aware of your tool and unfortunately will not touch the game, at least please consider it for later on.
It would be a shame to see it die, the characters are just extraordinary.
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akderebur
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by akderebur » Mon Aug 19, 2019 7:55 pm
mono24 wrote: ↑Mon Aug 19, 2019 10:12 am
Gildor is aware of your tool and unfortunately will not touch the game
I would do the same in his place. Would be a waste trying to support every UE game that has non-standard stuff.
mono24 wrote: ↑Mon Aug 19, 2019 10:12 am
Please do consider it, these animations are worth it, I genuinely hope you can in the future.
I won't say never, but I am finding less and less time for model ripping. Don't want to give anyone hope with this
