READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Ascendant One Model Viewer

Post questions about game models here, or help out others!
akderebur
ultra-veteran
ultra-veteran
Posts: 398
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 397 times

Ascendant One Model Viewer

Post by akderebur » Sat Mar 30, 2019 8:40 am

Textures can be exported with umodel, but it doesn't work for models. So here is a tool for extracting skinned meshes. Material mapping and static meshes are not supported.

Tool overview and example exported model

Image

How to use

Load
  • Model : Loads a single model file (.uasset).
  • Folder : Loads all .uasset files inside the selected folder, and combines them into a single model.
Export
  • NEXA : Exports the model in custom binary format (.nexa), intended to be loaded by Noesis. Noesis script for this format : Nexa Script
  • Note : Models will be exported into the folder Export.
Download : https://www.mediafire.com/file/5jrx8p1p ... 2.rar/file
Last edited by akderebur on Thu Apr 25, 2019 9:59 pm, edited 2 times in total.

godskin
veteran
Posts: 98
Joined: Thu Nov 05, 2015 2:45 pm
Has thanked: 11 times
Been thanked: 2 times

Re: Ascendant One Model Viewer

Post by godskin » Sun Mar 31, 2019 2:11 am

hoe to extract file .pak ?

akderebur
ultra-veteran
ultra-veteran
Posts: 398
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 397 times

Re: Ascendant One Model Viewer

Post by akderebur » Sun Mar 31, 2019 2:52 am

godskin wrote:
Sun Mar 31, 2019 2:11 am
hoe to extract file .pak ?
Noesis works fine.

wansf
beginner
Posts: 32
Joined: Sun Mar 11, 2018 10:56 am
Been thanked: 1 time

Re: Ascendant One Model Viewer

Post by wansf » Sun Mar 31, 2019 4:25 am

THANKS UR GOD

TRDaz
mega-veteran
mega-veteran
Posts: 203
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 67 times
Been thanked: 24 times

Re: Ascendant One Model Viewer

Post by TRDaz » Sun Mar 31, 2019 9:21 pm

Thank you for this! However after some testing I found that some of the bones (right now from what I've seen it's just in the face) get joined into one, I assume due to them not having proper bone names and it doesn't go past 099. Each of the parts that are moved with this bone in the example pic should be moved by their own bone (like eyelid upper 1/2, eyelid corner inner/outer and temple), the other side of the face works fine because they have numbers prior to 099. Hopefully this is easily understandable, the test character I used was Hera.
You do not have the required permissions to view the files attached to this post.

akderebur
ultra-veteran
ultra-veteran
Posts: 398
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 397 times

Re: Ascendant One Model Viewer

Post by akderebur » Sun Mar 31, 2019 9:43 pm

TRDaz wrote:
Sun Mar 31, 2019 9:21 pm
I assume due to them not having proper bone names and it doesn't go past 099.
Actually there should be proper bone names. Here is how exported Hera skeleton looks like for me.

Image

So the bones shouldn't get numbered. Do you also have that problem when exporting a single mesh? Maybe try updating Noesis to the latest version. If it still doesn't work, send me a PM and I will take a look at your files.

TRDaz
mega-veteran
mega-veteran
Posts: 203
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 67 times
Been thanked: 24 times

Re: Ascendant One Model Viewer

Post by TRDaz » Sun Mar 31, 2019 10:02 pm

They are listed there in your screenshot as Bone_skin_001 etc, after 099 there is a single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.

akderebur
ultra-veteran
ultra-veteran
Posts: 398
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 397 times

Re: Ascendant One Model Viewer

Post by akderebur » Sun Mar 31, 2019 10:37 pm

TRDaz wrote:
Sun Mar 31, 2019 10:02 pm
single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.
I now get what you are saying, but that isn't something done by the tool or Noesis. There are indeed 100 "Bone_skin" bones in the original .uassset file with exactly those names, and weights are loaded same as any other bone. So there might either be some additional data used (maybe out of standard UE4 format) to fix the weights, or the face is actually skinned like that.

Still I will double check the loading procedure to make sure I am not misreading any data. I am not sure if I can find a solution to this though. Thank you for reporting.

TRDaz
mega-veteran
mega-veteran
Posts: 203
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 67 times
Been thanked: 24 times

Re: Ascendant One Model Viewer

Post by TRDaz » Sun Mar 31, 2019 10:40 pm

Oh that is definitely weird, it can probably be manually fixed anyway so no worries if you don't find anything! Just wanted to let you know in case it was something in relation to the tool.
Thanks again though! Thought we wouldn't get these models at all.

User avatar
petventh18
beginner
Posts: 25
Joined: Sat Mar 25, 2017 1:40 am
Has thanked: 9 times
Been thanked: 2 times

Re: Ascendant One Model Viewer

Post by petventh18 » Mon Apr 01, 2019 10:55 pm

Hey, thanks for the tool man...
I tried all the models and the only one that wasn't fully imported into the tool viewer is Zeus.
Only had his armor on...
I checked folder and look like all the meshes are inside as well... Not sure if my files are bad or Zues file are just different from the others.
Here's Zues Mesh folder if you need to check.
Zues.rar: 4MB
https://www.mediafire.com/file/ucgw1949 ... /Zues.rar/
Image

akderebur
ultra-veteran
ultra-veteran
Posts: 398
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 397 times

Re: Ascendant One Model Viewer

Post by akderebur » Tue Apr 02, 2019 2:20 am

petventh18 wrote:
Mon Apr 01, 2019 10:55 pm
Not sure if my files are bad or Zues file are just different from the others.
There is a slight bug with Zeus. I will fix it, but probably in couple of days. I am a bit busy atm.

phay008
beginner
Posts: 29
Joined: Mon Jan 11, 2016 4:59 am
Has thanked: 31 times
Been thanked: 1 time

Re: Ascendant One Model Viewer

Post by phay008 » Tue Apr 02, 2019 10:17 am

Thank you so much~~~~ :D

ialz
ultra-n00b
Posts: 1
Joined: Sun Nov 11, 2018 8:25 pm
Has thanked: 1 time

Re: Ascendant One Model Viewer

Post by ialz » Mon Apr 08, 2019 4:51 pm

wow thank you so much! I'm looking forward to testing it tonight

akderebur
ultra-veteran
ultra-veteran
Posts: 398
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 50 times
Been thanked: 397 times

Re: Ascendant One Model Viewer

Post by akderebur » Sun Apr 21, 2019 9:07 pm

Finally had the time to update this. It should now load Zeus and also loads some other missing meshes. There seems to be still a problem with Zeus hair, but I will get to that later. Download from the updated link in the first post.

Image

calypsoup
n00b
Posts: 10
Joined: Sun Sep 11, 2016 8:51 pm
Has thanked: 6 times
Been thanked: 1 time

Re: Ascendant One Model Viewer

Post by calypsoup » Mon Apr 22, 2019 4:28 pm

can this export animations ?

Post Reply