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NFS Hot Pursuit DLC 3d models (PS3/X360)

Post questions about game models here, or help out others!
zimex25
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NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 » Fri Mar 29, 2019 5:48 pm

Hi! I extracted DLC files from NFS HP 2010 (PS3 and Xbox 360 version). But tools didn't work. One tool - Noesis with NFS HP plugins can extract only textures from PS3 version (https://mega.nz/#!ylEwBKoL!NByp2XdBKoxm ... sWB2jFqSsY)
http://www.mediafire.com/file/eqd4b6cnb ... ES+1.2.rar <- X360 files
https://mega.nz/#!3tVnACBS!YrOYJSLnXb-l ... 2PTwH52EA4 <- PS3 files
I want extract models and I hope will transport DLC for PC version. Thanks for any help.

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by mono24 » Fri Mar 29, 2019 8:56 pm

So what is that plugin you talk about, more info.
You need to learn to post more information all your posts are just for requests but no proper info, steps involved etc etc etc.

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 » Fri Mar 29, 2019 10:23 pm

mono24 wrote:
Fri Mar 29, 2019 8:56 pm
So what is that plugin you talk about, more info.
You need to learn to post more information all your posts are just for requests but no proper info, steps involved etc etc etc.
This plugin: https://drive.google.com/drive/folders/ ... VgyVmFUdEk
I contacted with author this plugin few months ago but he didn't have time for made plugin for PS3 and Xbox version of HP 2010.

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by mono24 » Sat Mar 30, 2019 3:19 am

That's because he is working on something new, he ditched those scripts in favor to Blender tools for the Burnout Paradise Remastered, there is no confirmation that he will support NFSHP2010 or NFSMW2012 on the new tools for Blender: https://youtu.be/IxGgD-cw7bs
Its one of those waiting games to see what he will do/release.

btw, you should have posted whole link so others know where its from and by whom: https://zenhax.com/viewtopic.php?p=41035#p41035

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 » Sat Mar 30, 2019 5:32 am

"noesisv431+DGI_Plugins_v22082018.zip"
1.7 GB! Why?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 » Sat Mar 30, 2019 3:26 pm

shakotay2 wrote:
Sat Mar 30, 2019 5:32 am
"noesisv431+DGI_Plugins_v22082018.zip"
1.7 GB! Why?
Download "NFSHP_Library_PC.rar" is just 228 mb.

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by mono24 » Sun Mar 31, 2019 3:26 am

shakotay2 wrote:
Sat Mar 30, 2019 5:32 am
"noesisv431+DGI_Plugins_v22082018.zip"
1.7 GB! Why?
That is old and outdated, you ONLY need one library for the game you want to work on, then simply download the updated scripts from the python folders, and use them in latest Noesis version, that 1.7GB is just all stuff included in one pack, I do not recommend it.

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 » Sun Mar 31, 2019 5:27 am

Thanks!
fmt_HotPursuit_PC_Models.py handles .dat files but the vehicle samples zimex25 uploaded have .bin extension.
zimex25 wrote:
Sat Mar 30, 2019 3:26 pm
Download "NFSHP_Library_PC.rar" is just 228 mb.
checked 00_5D_3A_93_model.dat:
00_5D_3A_93_model-dat.png
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 » Sun Mar 31, 2019 11:25 am

shakotay2 wrote:
Sun Mar 31, 2019 5:27 am
Thanks!
fmt_HotPursuit_PC_Models.py handles .dat files but the vehicle samples zimex25 uploaded have .bin extension.
zimex25 wrote:
Sat Mar 30, 2019 3:26 pm
Download "NFSHP_Library_PC.rar" is just 228 mb.
checked 00_5D_3A_93_model.dat:
00_5D_3A_93_model-dat.png
Any chance for exporter of this format?

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 » Sun Mar 31, 2019 12:15 pm

zimex25 wrote:
Sun Mar 31, 2019 11:25 am
Any chance for exporter of this format?
exporter? (.obj -> .dat, you need a full format analysis for such)

(fmt_HotPursuit_PC_Models.py is the .dat importer, isn't it? You might upload a working .dat sample to see how it works.)
Those which can be loaded (from NFSHP_Library_PC\51_00_00_00) are only 1k of size. So what?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by mono24 » Mon Apr 01, 2019 12:43 am

shakotay2 wrote:
Sun Mar 31, 2019 12:15 pm
zimex25 wrote:
Sun Mar 31, 2019 11:25 am
Any chance for exporter of this format?
exporter? (.obj -> .dat, you need a full format analysis for such)

(fmt_HotPursuit_PC_Models.py is the .dat importer, isn't it? You might upload a working .dat sample to see how it works.)
Those which can be loaded (from NFSHP_Library_PC\51_00_00_00) are only 1k of size. So what?
It doesn't work that way.
You need to place all scripts accordingly, I do not recommend scripts for all games to be placed in Noesis due to some weird conflicts, lets say in this case scripts for NFSHP2010.
You first unpack any desired BIN/BNDL archive via Noesis, BIN=vehicle, BNDL=map/shaders/fonts etc. they are all same BND2 format just different extension.
Then you get file/folder structure of extracted model, similar to those in Library archives, the small file along side texture or model is the header information, while the larger one in size is the body chunk data.

Those Library files are NOT to be loaded, they are required by the scripts and nothing else. You need actual game files to extract and import inside Noesis, then export to what ever other format you need.

The script Packers are also usable to Pack what ever you modified be it texture or mesh data, unfortunately there are no proper tools to do that.

The scripts for NFSHP2010 and NFSMW2012 only support PC not the consoles, while BP/BPR does.

I hope it clears up a bit how they work.

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 » Fri Apr 12, 2019 2:54 pm

This is unpacked .BIN using Noesis, PS3 version, Porsche 911 (997-2) Speedster Cop.
https://mega.nz/#!DpcDRQIL!w6Vr-31a7OSl ... BJ2CWaCWwQ
Edit:
I unpacked from Xbox version this same file using Noesis.
https://mega.nz/#!y58ikCgJ!G_SPM-MsiMCD ... DwJgXA8daE

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 » Sat Apr 20, 2019 9:43 am

One of assumed 19 submeshes:
X360-11_C0_41_B1_model-dat.png
(not sure about uvs; guess for half floats)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 » Sat Apr 20, 2019 3:05 pm

34_92_F3_38_model-dat.png
H2O data for four submeshes:

0x0 2091
Vb1
36 28
0x1060 1596
121410
0x0 255

0x1A180 2313
Vb1
28 20
0x1B3A0 1590
121410
0x0 255

0x3BF6C 3321
Vb1
36 28
0x3D96C 2201
121410
0x0 255

0x721A4 3563
Vb1
28 20
0x73D84 2031
121410
0x0 255
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 » Sat Apr 20, 2019 6:30 pm

shakotay2 wrote:
Sat Apr 20, 2019 3:05 pm
34_92_F3_38_model-dat.png
H2O data for four submeshes:

0x0 2091
Vb1
36 28
0x1060 1596
121410
0x0 255

0x1A180 2313
Vb1
28 20
0x1B3A0 1590
121410
0x0 255

0x3BF6C 3321
Vb1
36 28
0x3D96C 2201
121410
0x0 255

0x721A4 3563
Vb1
28 20
0x73D84 2031
121410
0x0 255
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