Join also our Discord channel! Click here.

Apex Engine 3ds max plugin

Post questions about game models here, or help out others!
TheMask85
veteran
Posts: 80
Joined: Sun May 19, 2013 12:55 am
Has thanked: 84 times
Been thanked: 2 times

Re: Apex Engine 3ds max plugin

Post by TheMask85 » Mon Aug 12, 2019 7:00 pm

*snip*

edit:
*.bsk files for Rage 2 are inside the animations/skeletons folder. everything seems to work now.

keep up the great work!

Naden
n00b
Posts: 12
Joined: Tue Jun 20, 2017 3:09 pm

Re: Apex Engine 3ds max plugin

Post by Naden » Sat Nov 16, 2019 10:32 am

Can you update the max plugin for Max 2020?
Thanks in advance

User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 274
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 8 times
Been thanked: 208 times
Contact:

Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Sun Dec 01, 2019 4:56 pm

ApexMax V1.6.1 has been released.

Added 2020 support.

Naden
n00b
Posts: 12
Joined: Tue Jun 20, 2017 3:09 pm

Re: Apex Engine 3ds max plugin

Post by Naden » Mon Dec 02, 2019 7:16 pm

Thanks for the updated version. :)

Ciprianno
n00b
Posts: 11
Joined: Wed May 15, 2019 3:46 am
Has thanked: 3 times

Re: Apex Engine 3ds max plugin

Post by Ciprianno » Fri Dec 06, 2019 6:09 am

Can you please update Xplorer plugin for Max 2020?
Thanks.

User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 274
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 8 times
Been thanked: 208 times
Contact:

Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Sat Dec 07, 2019 9:54 pm

Ciprianno wrote:
Fri Dec 06, 2019 6:09 am
Can you please update Xplorer plugin for Max 2020?
Thanks.
Xplorer v1.0.1 has been released.

Added support for 2020.

Naden
n00b
Posts: 12
Joined: Tue Jun 20, 2017 3:09 pm

Re: Apex Engine 3ds max plugin

Post by Naden » Fri Jan 17, 2020 1:40 pm

Can you also update the HavocMax Plugin to Max 2020?

Octave
ultra-n00b
Posts: 3
Joined: Sun Dec 21, 2008 8:13 pm

Re: Apex Engine 3ds max plugin

Post by Octave » Sun Mar 22, 2020 6:32 pm

Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it.

Code: Select all

https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp
I tried compiling the repo in Clion but it keeps failing.

Code: Select all

https://pastebin.com/LwxHc12P

User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 274
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 8 times
Been thanked: 208 times
Contact:

Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Mon Mar 30, 2020 7:25 am

Octave wrote:
Sun Mar 22, 2020 6:32 pm
Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it.

Code: Select all

https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp
I tried compiling the repo in Clion but it keeps failing.

Code: Select all

https://pastebin.com/LwxHc12P
Streampatches are on hold, since I had no experience with marching cubes. I might look at it sometime.

Emulators like cygwin are untested/unsupported, however ApexLib/Tools can be built under Ubuntu with GCC (see travis config).

Post Reply