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Apex Engine 3ds max plugin
- PredatorCZ
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- PredatorCZ
- mega-veteran
- Posts: 282
- Joined: Mon Apr 21, 2014 8:32 pm
- Has thanked: 8 times
- Been thanked: 229 times
- Contact:
Re: Apex Engine 3ds max plugin
Do you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it.
I tried compiling the repo in Clion but it keeps failing.
Code: Select all
https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp
Code: Select all
https://pastebin.com/LwxHc12P
- PredatorCZ
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- Posts: 282
- Joined: Mon Apr 21, 2014 8:32 pm
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Re: Apex Engine 3ds max plugin
Streampatches are on hold, since I had no experience with marching cubes. I might look at it sometime.Octave wrote: ↑Sun Mar 22, 2020 6:32 pmDo you have anything that can process the engine's .streampatch files for terrain? You have some references in your ApexLibrary but I'm unsure how to use it.
I tried compiling the repo in Clion but it keeps failing.Code: Select all
https://github.com/PredatorCZ/ApexLib/blob/master/src/StreamPatch.cpp
Code: Select all
https://pastebin.com/LwxHc12P
Emulators like cygwin are untested/unsupported, however ApexLib/Tools can be built under Ubuntu with GCC (see travis config).