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Apex Engine 3ds max plugin

Post questions about game models here, or help out others!
Ciprianno
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Re: Apex Engine 3ds max plugin

Post by Ciprianno » Fri May 17, 2019 7:17 am

ventuhr I tried with 2 different tools to extract arhive , but no succes..

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Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Fri May 17, 2019 8:07 am

Archives are similar, if not "same" as those used in Just Cause 4.

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Re: Apex Engine 3ds max plugin

Post by ventuhr » Fri May 24, 2019 4:58 pm

RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one
https://drive.google.com/file/d/14ZTc4G ... sp=sharing

I'll upload more like other skeletal and static ones if needed

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PredatorCZ
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Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Sat May 25, 2019 8:48 am

ventuhr wrote:
Fri May 24, 2019 4:58 pm
RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one
https://drive.google.com/file/d/14ZTc4G ... sp=sharing

I'll upload more like other skeletal and static ones if needed
These files are incomplete. You will need meshc, modelc, ddsc files. All of these files are inside ee archive. Those archives cannot be extracted (the header is missing) and I don't know where these data are.

EDIT:
So now I know where these data are, it should be relatively easy to make an extractor.

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PredatorCZ
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Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Sat May 25, 2019 4:47 pm

RAGE 2, ee, fl , nl, bl archives now can be extracted with R2SmallArchive.
It's part of Apex Toolset V1.2.

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Re: Apex Engine 3ds max plugin

Post by Ciprianno » Sat May 25, 2019 6:51 pm

I can't extract .ee with R2SmallArchive :( .... , nothing is happen

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Re: Apex Engine 3ds max plugin

Post by rismato » Sat May 25, 2019 6:57 pm

Ciprianno wrote:
Sat May 25, 2019 6:51 pm
I can't extract .ee with R2SmallArchive :( .... , nothing is happen
Have You config the R2SmallArchive.config?

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Re: Apex Engine 3ds max plugin

Post by Ciprianno » Sat May 25, 2019 8:26 pm

rismato wrote:
Sat May 25, 2019 6:57 pm
Ciprianno wrote:
Sat May 25, 2019 6:51 pm
I can't extract .ee with R2SmallArchive :( .... , nothing is happen
Have You config the R2SmallArchive.config?
yea... :( don't know how.... , can anyone tell me please? :oops:

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Re: Apex Engine 3ds max plugin

Post by ventuhr » Sun May 26, 2019 8:33 am

Yeah, it doesn't do anything after I dropped .ee files with it.

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Re: Apex Engine 3ds max plugin

Post by rismato » Sun May 26, 2019 2:56 pm

Ciprianno wrote:
Sat May 25, 2019 8:26 pm
can anyone tell me please?
ventuhr wrote:
Sun May 26, 2019 8:33 am
Yeah, it doesn't do anything after I dropped .ee files with it.
In the configuration file have you enabled the Generate_Log?

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Re: Apex Engine 3ds max plugin

Post by ventuhr » Sun May 26, 2019 5:31 pm

rismato wrote:
Sun May 26, 2019 2:56 pm
In the configuration file have you enabled the Generate_Log?
I think I managed to make it work with current settings
Image

Max plugin needs to be updated though, doesn't work (improper file format error) when trying to import mesh,
Image
Also I think .hrmeshc contains real geometry data that .meshc refers to
Image

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Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Sun May 26, 2019 8:08 pm

ventuhr wrote:
Sun May 26, 2019 5:31 pm
Also I think .hrmeshc contains real geometry data that .meshc refers to
modelc contains material data, and refers to meshc.
meshc contains low resolution meshes and refers to hrmeshc
hrmeshc is high resolution mesh, it contains buffers for highest quality meshes.
Multiple modelc files can refer into single meshc file.
hrmeshc files are stored only inside arc files, besause of their size, and because modelc/meshc are duplicated along of many small archives.
Funny thing, is that all collected small archives (~3200) have size ~26GB, after extracting them all, the size of extracted data is ~3GB. This engine seems like a giant bloatware tbh.

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Re: Apex Engine 3ds max plugin

Post by Xulip » Mon May 27, 2019 12:38 am

lolwatt wrote:
Sat May 04, 2019 1:41 pm
With your bms script, theHunter and theHunter Primal works 100%.
I tested with several meshes and got everything to work fine, thank you.
Hey, can you(or anyone here) help me do this? What do I need to extract Primal files, and how do I do it..? Is it possible to get custom content working in the game, as well(re-compressing or something)..?

Thank you! :)

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Re: Apex Engine 3ds max plugin

Post by errormdl » Wed Jul 24, 2019 6:53 pm

Any update on getting the 3ds script to work with Rage 2 models?

here's a link to the bfg extracted if you need something to test with: https://drive.google.com/file/d/1TDrBb2 ... sp=sharing

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Re: Apex Engine 3ds max plugin

Post by PredatorCZ » Sun Aug 04, 2019 7:43 pm

ApexMax V1.6 has been released.

Added RAGE 2 support.
Upgraded to new library build.
Fixed logging for non unicode versions.
Smaller fixes.

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