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F1 2018 (Ego Engine) Model Tool

Post questions about game models here, or help out others!
akderebur
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F1 2018 (Ego Engine) Model Tool

Post by akderebur » Mon Mar 25, 2019 12:50 am

Here is a tool for loading models from F1 2018. The files are all over the place for this game and loading complete models might be confusing at first. So I recorded an example usage tutorial. You can find the video link below.

Use EGO ERP Archiver for unpacking the .erp files, and for exporting textures.

Tool overview and example exported model

Image

How to use

Video tutorial : https://youtu.be/k3O4WVo-_F0

Load
  • Model : Loads a single model file. Files extracted with ERP Archiver have no extension, but model file names end with "^^model".
  • Folder : Loads all the models inside a folder. You would probably want this for loading car models.
  • Note : Folder loading might take some time, depending on models.
Export
  • NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis. Noesis script for this format : Nex Script
  • OBJ : Exports the model in OBJ format. Intended for static meshes.
  • Note : Models will be exported into the folder Export.
Download : https://www.mediafire.com/file/e4bcl0ch ... r.rar/file

Kimi's model textured

Image

huckleberrypie
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Re: F1 2018 (Ego Engine) Model Tool

Post by huckleberrypie » Tue Jun 04, 2019 2:18 pm

Apologies for the bump, but how were you able to export the textures to something readable? I know there's a Noesis script for headerless .dds files (tga.mipmaps) but that one's for 2016 and tends to corrupt certain textures from what I can attest.

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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Tue Jun 04, 2019 2:47 pm

I have used Ego ERP Archiver. It worked fine for 2018 from what I have seen. I have linked it in the first post.

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Re: F1 2018 (Ego Engine) Model Tool

Post by huckleberrypie » Wed Jun 05, 2019 1:02 am

akderebur wrote:
Tue Jun 04, 2019 2:47 pm
I have used Ego ERP Archiver. It worked fine for 2018 from what I have seen. I have linked it in the first post.
I see. Problem is that the texture files in incardriver.erp are ridiculously low-res. :/ Mind if you tell me where did you get the textures for let's say Kimi or Lewis?

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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Wed Jun 05, 2019 2:40 am

huckleberrypie wrote:
Wed Jun 05, 2019 1:02 am
texture files in incardriver.erp are ridiculously low-res
Make sure to set your game folder in the "Settings" menu.

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Re: F1 2018 (Ego Engine) Model Tool

Post by huckleberrypie » Wed Jun 05, 2019 5:18 am

akderebur wrote:
Wed Jun 05, 2019 2:40 am
huckleberrypie wrote:
Wed Jun 05, 2019 1:02 am
texture files in incardriver.erp are ridiculously low-res
Make sure to set your game folder in the "Settings" menu.
I see. Where can I find the hand, eyes and shoe textures though?

akderebur
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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Wed Jun 05, 2019 12:42 pm

huckleberrypie wrote:
Wed Jun 05, 2019 5:18 am
I see. Where can I find the hand, eyes and shoe textures though?
I don't remember the locations exactly. Hands and eyes probably in a erp called something like "male_generic". Shoes probably same location as other clothes. Maybe in team erp files.

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Re: F1 2018 (Ego Engine) Model Tool

Post by cbender » Tue Jul 16, 2019 3:29 pm

How do I take the mask? When down the face it comes with the mascara and cap.

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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Tue Jul 16, 2019 4:18 pm

cbender wrote:
Tue Jul 16, 2019 3:29 pm
How do I take the mask? When down the face it comes with the mascara and cap.
I didn't quite get the question. If there is any mesh that you don't want, you can delete it in a 3D software.

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Re: F1 2018 (Ego Engine) Model Tool

Post by cbender » Tue Jul 16, 2019 11:26 pm

Thks.

Is possible download Senna and Prost head on F1 2019? I can´t find...

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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Wed Jul 17, 2019 12:13 pm

cbender wrote:
Tue Jul 16, 2019 11:26 pm
Senna and Prost head on F1 2019?
I don't have the 2019 game. So I don't know where there are located. Maybe someone else can tell.

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Re: F1 2018 (Ego Engine) Model Tool

Post by huckleberrypie » Wed Jul 24, 2019 2:20 pm

Also, are you able to get the normal maps and certain other textures properly? For some reason I end up with a garbled mess whenever I try to open certain files in Noesis:
Image

I could have used Ninja Ripper even just for the textures, but I'm not that bothered to do so atm.

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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Wed Jul 24, 2019 2:29 pm

huckleberrypie wrote:
Wed Jul 24, 2019 2:20 pm
Also, are you able to get the normal maps and certain other textures properly?
If you are talking about 2018, yes. I was able to get all the textures properly with ERP tool. If it is 2019 I have no idea.

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Re: F1 2018 (Ego Engine) Model Tool

Post by huckleberrypie » Thu Jul 25, 2019 12:50 am

akderebur wrote:
Wed Jul 24, 2019 2:29 pm
huckleberrypie wrote:
Wed Jul 24, 2019 2:20 pm
Also, are you able to get the normal maps and certain other textures properly?
If you are talking about 2018, yes. I was able to get all the textures properly with ERP tool. If it is 2019 I have no idea.
Yes, I am referring to 2018. And it's strange that you were able to get them yet on my end they show up as garbled.

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Re: F1 2018 (Ego Engine) Model Tool

Post by akderebur » Thu Jul 25, 2019 3:47 am

huckleberrypie wrote:
Thu Jul 25, 2019 12:50 am
on my end they show up as garbled.
Do they appear fine in the preview of ERP tool?

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