Page 1 of 3

Havok 3ds max/Noesis importer/exporter plugins

Posted: Thu Mar 21, 2019 11:18 pm
by PredatorCZ
So, it was over year since I posted something relevant, it's time to show some evil horns.
Starting with this one.
Following plugin will let you import skeletons and few animation formats from all known Havok packfiles (hkx).
In addition, you can export your own skeletons and animations into Havok format.
Enjoy.

Image

Supported animation formats:
  • hkaInterleavedUncompresedAnimation
  • hkaDeltaCompressedAnimation
  • hkaSplineCompressedAnimation
Here is source animation in 3ds max.
Image

Here is animation exported into Havok format, inside Havok preview tool.
Image

Here is Havok animation imported back to 3ds max.
Image


Master page for 3ds max plugin.
Master page for Noesis plugin.

I will also require from you any and every feedback you can think of.
For plugin, you can create issues in repo.
For everything else here, or on blog.
Thank you.

Re: Havok 3ds max importer/exporter plugin

Posted: Fri Mar 22, 2019 1:25 am
by ChaoticFusion40
the page above is gone

Re: Havok 3ds max importer/exporter plugin

Posted: Fri Mar 22, 2019 10:27 am
by PredatorCZ
Link has been fixed.

Re: Havok 3ds max importer/exporter plugin

Posted: Sun Apr 21, 2019 1:09 pm
by kong1313113
Cool, that's great!Can animation be supported in the future?

Re: Havok 3ds max importer/exporter plugin

Posted: Mon May 13, 2019 3:59 pm
by PredatorCZ
HavokMax V1.1 has been released.

Fixed loading version 2016 files under 32bit build.
Fixed wrong class name links for XML exported files. :owned2:
Maxscript listener will now show whenever plugin tries to print any information and from now on, user will be always informed properly. User no longer needs to open listener manually.

Re: Havok 3ds max importer/exporter plugin

Posted: Mon May 13, 2019 5:48 pm
by PredatorCZ
Added plugin for Noesis.

Image

Link at first post.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sat May 18, 2019 1:12 pm
by dibe91
this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok?

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 4:33 pm
by PredatorCZ
dibe91 wrote:
Sat May 18, 2019 1:12 pm
this tools are very interesting but I would like to ask some questions. Is it possible that when I add a skeleton the skin of the model is preserved? I would like to use it for the models of the characters of the souls series. then is it possible to recover the animations done with the havok?
When importing skeleton, it always looks up for existing bones, but will always apply transformations/user props/parent links, etc.
Sometimes, it will mess up skin, however you can reset(refresh) skin pose(not weights) inside skin modifier.
What I always do, is I'll load Havok skeleton first, then model itself. Note this, that some tools/scripts will create their own bones, despite they are already loaded from skeleton file.
1st round of animation support comes this week or so, only for 3ds max.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 7:32 pm
by dibe91
this is a good news! I tried with the skeletons of sekiro but I can't import them. Is it possible to do something?

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 7:37 pm
by PredatorCZ
dibe91 wrote:
Mon May 20, 2019 7:32 pm
this is a good news! I tried with the skeletons of sekiro but I can't import them. Is it possible to do something?
Sekiro might use new version, 2017 - 2018? Mine supports only 2016 from the new ones so far.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 7:38 pm
by PredatorCZ
HavokMax V1.2 has been released.

Added ability to export/import animations.
Added Environment generation for exported file.
Added skeleton pose capture frame for export.

Imported animations only interleaved and delta compressed so far.

Also, if anyone has ever worked with wavelets, please let me know.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 8:00 pm
by dibe91
I see. if you want I can pass you the skeletons of sekiro to see how they are

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 8:02 pm
by dibe91
then I wanted to ask something. in bloodborne there are many furry creatures and I am wondering if it is possible that there are also bones in the skeleton for hair. do you think this thing is possible?

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 8:15 pm
by PredatorCZ
dibe91 wrote:
Mon May 20, 2019 8:02 pm
then I wanted to ask something. in bloodborne there are many furry creatures and I am wondering if it is possible that there are also bones in the skeleton for hair. do you think this thing is possible?
I have BB files, never used them so far, but I have no idea how hair is made, I assume its treated as cloth, or real time ragdoll.
dibe91 wrote:
Mon May 20, 2019 8:00 pm
I see. if you want I can pass you the skeletons of sekiro to see how they are
You can.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon May 20, 2019 10:46 pm
by dibe91