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Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sat Aug 03, 2019 1:19 pm
by PredatorCZ
HavokMax V1.9 has been released.

Added "disable scale" tracks option. (#3 )
Added keyboard shortcuts for dialogs. (#6 )
Changed first dialog item focus on process buttons. (#6 )

HavokMax V1.10 has been released.

Fixed crash, when loading corrupted skeletons. ( #8 )
Added hka into file extensions.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sun Aug 04, 2019 8:39 am
by Skykila
Marvelous plugins!
There is a chance to support Sekiro animation?

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sun Aug 04, 2019 7:45 pm
by PredatorCZ
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.

I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon Aug 05, 2019 3:35 pm
by Skykila
PredatorCZ wrote:
Sun Aug 04, 2019 7:45 pm
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.

I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.
Sad news...

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon Aug 05, 2019 4:10 pm
by dropoff
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx

P.S. or just here https://github.com/blueskythlikesclouds/TagTools

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Tue Aug 06, 2019 7:02 am
by Skykila
dropoff wrote:
Mon Aug 05, 2019 4:10 pm
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx

P.S. or just here https://github.com/blueskythlikesclouds/TagTools
Super!

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Thu Aug 08, 2019 7:08 pm
by PredatorCZ
Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Fri Aug 09, 2019 3:18 am
by dropoff
PredatorCZ wrote:
Thu Aug 08, 2019 7:08 pm
Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
TBOD is same as TBDY iirc, because tagtools wasnt working with sekiro animations before just because of tags names, also TNAM should be same as TNA1.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Fri Aug 09, 2019 4:57 am
by lemurboy12
These models from SpongeBob's Truth or Square crash both 3DS Max and Noesis immediately.
https://puu.sh/E30NX.zip

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Thu Sep 19, 2019 1:07 pm
by dibe91
is there any news? Do you support other games?

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sun Oct 27, 2019 5:10 pm
by einherjar007
hi, PredatorCZ.

I found PREDICTIVE_COMPRESSED_ANIMATION files.
I attached sample. if you can, please check it. thanks!

*EDIT
I added skelton files.
game title: Gunslinger Stratos Reloaded

I knew that "PREDICTIVE_COMPRESSED" existed as a format, but it was the first time I actually saw it.
All other animations seem to have been created with PREDICTIVE_COMPRESSED.
It can be played without problems with HavokTool2014.
Of course it would be nice if the reverse was successful, but it would be greatly appreciated if it could be used as a document.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sun Nov 17, 2019 11:44 pm
by jayn23
hi, PredatorCZ.

I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well.

the game has everything Hashed so there would be no actual bone names and such, i also added the .hkx extension manually since file was extracted with zlib without a proper extension. (if i doesn't contain the skeleton i am back to square one ..)

Thanks in advance

link to sample
https://drive.google.com/open?id=12xzNK ... pCpAA66D8f

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon Nov 18, 2019 10:07 am
by PredatorCZ
einherjar007 wrote:
Sun Oct 27, 2019 5:10 pm
...
I found PREDICTIVE_COMPRESSED_ANIMATION files.
...
I'm not sure, when or even if I'll add this feature.
jayn23 wrote:
Sun Nov 17, 2019 11:44 pm
I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well.
...
Following file is a tag format, you must convert it to the a packfile.
This file contains animation.
You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon Nov 18, 2019 10:25 am
by jayn23
Thanks for the fast response.
You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)
Well thats a shame i was hoping my search was at on end :P
I dont know where to find these hkaSkeleton files , but ill try with total commander to scan all files, for this
Following file is a tag format, you must convert it to the a packfile.
ill do some research how this is done

Thanks again

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Thu Nov 21, 2019 10:31 pm
by jayn23
You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)
So i managed to find the skeleton files thanks to your advice and total commander, but when trying to convert them to a packfile using Havok content filter manager tools i get the following error " Unable to detect format from stream" i am guessing its missing some header?
could you please take a look and see if there is something i can do to allow for format to be recognized?

thanks in advance

link to sample:
https://drive.google.com/open?id=1Ggprb ... 0EPJEk0ov5

Edit:
I managed to make a script to read the file in tag format and create the skeleton - still cant read all of them(really weird format) but at least some is a good start, thanks for your help.
this thread and another plus some game specific script i got helped find all the data/tools i needed to do this .