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Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sat Aug 03, 2019 1:19 pm
by PredatorCZ
HavokMax V1.9 has been released.

Added "disable scale" tracks option. (#3 )
Added keyboard shortcuts for dialogs. (#6 )
Changed first dialog item focus on process buttons. (#6 )

HavokMax V1.10 has been released.

Fixed crash, when loading corrupted skeletons. ( #8 )
Added hka into file extensions.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sun Aug 04, 2019 8:39 am
by Skykila
Marvelous plugins!
There is a chance to support Sekiro animation?

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sun Aug 04, 2019 7:45 pm
by PredatorCZ
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.

I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon Aug 05, 2019 3:35 pm
by Skykila
PredatorCZ wrote:
Sun Aug 04, 2019 7:45 pm
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.

I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.
Sad news...

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Mon Aug 05, 2019 4:10 pm
by dropoff
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx

P.S. or just here https://github.com/blueskythlikesclouds/TagTools

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Tue Aug 06, 2019 7:02 am
by Skykila
dropoff wrote:
Mon Aug 05, 2019 4:10 pm
Skykila wrote:
Sun Aug 04, 2019 8:39 am
Marvelous plugins!
There is a chance to support Sekiro animation?
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx

P.S. or just here https://github.com/blueskythlikesclouds/TagTools
Super!

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Thu Aug 08, 2019 7:08 pm
by PredatorCZ
Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Fri Aug 09, 2019 3:18 am
by dropoff
PredatorCZ wrote:
Thu Aug 08, 2019 7:08 pm
Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
TBOD is same as TBDY iirc, because tagtools wasnt working with sekiro animations before just because of tags names, also TNAM should be same as TNA1.

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Fri Aug 09, 2019 4:57 am
by lemurboy12
These models from SpongeBob's Truth or Square crash both 3DS Max and Noesis immediately.
https://puu.sh/E30NX.zip

Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Sat Aug 10, 2019 11:28 am
by mostosev
HavokMax V1.2 has been released.

Added ability to export/import animations.
Added Environment generation for exported file.
Added skeleton pose capture frame for export.

Imported animations only interleaved and delta compressed so far.

Also, if anyone has ever worked with wavelets, please let me know.





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Re: Havok 3ds max/Noesis importer/exporter plugins

Posted: Thu Sep 19, 2019 1:07 pm
by dibe91
is there any news? Do you support other games?