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Kingdom Hearts DDD (HD/2.8) Tool

Post questions about game models here, or help out others!
akderebur
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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by akderebur » Sat Apr 03, 2021 12:55 pm

PC TOOL

Made slight changes to make the animation tool work with the PC files.

Extracting Files

Use "KH28PCDec" included in the download to unpack the files from hed/pkg. Drag and drop the hed file on to KHPCDecCore.exe. The corresponding pkg file must be in the same directory as the hed. The tool will create a new folder in that directory and extract the files in it.

Download: https://www.mediafire.com/file/rq7mw0k9 ... C.rar/file

Credits
Decryption method - xeeynamo

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by Jhagrin » Tue Apr 06, 2021 11:46 pm

Sorry if this is a dumb question, but what would be the process (or where would I go to find the correct process) for getting the models from the PC version of the game? I tried following the steps I saw elsewhere in this thread, but they all seemed to be assuming that I'm working with the PS4 version. I'm hoping to be able to extract the models of some keyblades and know basically nothing about file extracting from games. I dragged the hed files onto the executable which then extracted all the files into a folder, but all the files show up as .dat files and I'm not entirely sure where to go from there. Right now I'm trying to use Noesis but it fails to read every one of them that I've tried and they all just show up as "00001.dat, 000002.dat, etc.

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by akderebur » Wed Apr 07, 2021 9:03 am

Jhagrin wrote:
Tue Apr 06, 2021 11:46 pm
but all the files show up as .dat files
Interesting. Can you see the folder names? The exe should create a folder like "kh3d_first_export" and inside it there should be other folders like "cam", "chara", "effect". Do you have these folders?

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by Jhagrin » Wed Apr 07, 2021 9:16 am

akderebur wrote:
Wed Apr 07, 2021 9:03 am
Jhagrin wrote:
Tue Apr 06, 2021 11:46 pm
but all the files show up as .dat files
Interesting. Can you see the folder names? The exe should create a folder like "kh3d_first_export" and inside it there should be other folders like "cam", "chara", "effect". Do you have these folders?
I just realized I'm a fool. I was trying to extract the KH2 game files instead of the 3D files. Now that I did it with the right game, everything's working perfectly fine. Although now I'm wondering if there's an easier way to find particular models instead of just clicking through all the PMOs one by one. Would you know anything about that?
Last edited by Jhagrin on Wed Apr 07, 2021 9:34 am, edited 2 times in total.

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by akderebur » Wed Apr 07, 2021 9:27 am

Jhagrin wrote:
Wed Apr 07, 2021 9:16 am
Would you know anything about that?
There are some small hints in the names, but other than that you need to try them out. For example n_rg02 is an NPC(n) in Radiant Garden(rg). Traverse Town is "tw", Pinocchio's world is "pi" and so on. There might be a list for it somewhere but I don't know.

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by Jhagrin » Wed Apr 07, 2021 9:34 am

akderebur wrote:
Wed Apr 07, 2021 9:27 am
Jhagrin wrote:
Wed Apr 07, 2021 9:16 am
Would you know anything about that?
There are some small hints in the names, but other than that you need to try them out. For example n_rg02 is an NPC(n) in Radiant Garden(rg). Traverse Town is "tw", Pinocchio's world is "pi" and so on. There might be a list for it somewhere but I don't know.
Thanks a lot for all your help so far. I managed to find one of the Keyblades I was looking for, but I'm not entirely sure how I'm supposed to export the files. I only have the options to export the NUX and the texture, but I don't see the option to export as an obj even though it's mentioned in the post.

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by akderebur » Wed Apr 07, 2021 9:40 am

Jhagrin wrote:
Wed Apr 07, 2021 9:34 am
I only have the options to export the NUX and the texture, but I don't see the option to export as an obj even though it's mentioned in the post.
Yea, it was the old version of the tool. I haven't updated it for the pc, I just updated the new one. However, you should still be able to export the keyblades. Export the model as NUX from the tool. You should also have "fmt_Nux.py" in the downloaded files. Copy that to Noesis' plugins/python folder. Now you should be able to load the NUX files in Noesis and export to anything you want. I haven't tested keyblades too much, so some might fail exporting.

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by Jhagrin » Wed Apr 07, 2021 9:48 am

akderebur wrote:
Wed Apr 07, 2021 9:40 am
Jhagrin wrote:
Wed Apr 07, 2021 9:34 am
I only have the options to export the NUX and the texture, but I don't see the option to export as an obj even though it's mentioned in the post.
Yea, it was the old version of the tool. I haven't updated it for the pc, I just updated the new one. However, you should still be able to export the keyblades. Export the model as NUX from the tool. You should also have "fmt_Nux.py" in the downloaded files. Copy that to Noesis' plugins/python folder. Now you should be able to load the NUX files in Noesis and export to anything you want. I haven't tested keyblades too much, so some might fail exporting.
So the NUX file should work even if it's saved as "NoAnim.nux?" Or do I need to go in and find the right animation files for each keyblade as well before that will work?

Never mind, looks like it did work. Everything seems to be working properly now, the only thing I'm not sure about is why the .obj files seem to be noticeably lower resolution than the model in the viewer. I wonder if I might just be expecting too much from it. They're still definitely usable.

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Re: Kingdom Hearts DDD (HD/2.8) Tool

Post by akderebur » Wed Apr 07, 2021 10:03 am

Jhagrin wrote:
Wed Apr 07, 2021 9:48 am
So the NUX file should work even if it's saved as "NoAnim.nux?"
It should work. Why not try it? :D

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