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Post questions about game models here, or help out others!
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abstrait
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by abstrait » Fri Dec 18, 2020 12:04 pm
daemon1 wrote: ↑Mon Mar 30, 2020 9:04 am
1. run "detroit anim"
This will extract all 24500 files with anims. Sorry no progress indication, this may take a few minutes.
Hey daemon, did you find Chloe's animations ?
Hard to find them in this huge list.
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daemon1
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by daemon1 » Fri Dec 18, 2020 12:36 pm
abstrait wrote: ↑Fri Dec 18, 2020 12:04 pm
Hey daemon, did you find Chloe's animations ?
Hard to find them in this huge list.
No, I never looked for any particular anims.
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Predator0000
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by Predator0000 » Sun Dec 27, 2020 5:13 pm
happy new year 2021 to everyone

Last edited by
Predator0000 on Sun Jan 03, 2021 10:11 pm, edited 4 times in total.
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EWTube0
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by EWTube0 » Mon Dec 28, 2020 11:21 pm
Please make a video tutorial example on YouTube how to export 3D models from Detroit Become Human, because iam want this, but if iam open Detroit.exe file iam can't write nothing and nothing is written there is just a black screen. And it's the same with all the exe files in the zip file you gave in the attachment. PS: I want to extract 3D models from the PC version. Please HELP.
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EWTube0
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by EWTube0 » Mon Dec 28, 2020 11:23 pm
Please make a video tutorial example on YouTube how to export 3D models from Detroit Become Human, because iam want this, but if iam open Detroit.exe file iam can't write nothing and nothing is written there is just a black screen. And it's the same with all the exe files in the zip file you gave in the attachment. PS: I want to extract 3D models from the PC version. Please HELP.
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xactgd
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by xactgd » Mon Jan 04, 2021 3:30 am
Does anyone know how to get materials to load? the output file looks for materials called m_<number> but the textures are just <number>
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DanielTravis
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by DanielTravis » Mon Jan 04, 2021 7:13 pm
Hi! Happy New Year everyone!
Thank you so much for these lovely tools, but I keep getting "model X not found" error. I did follow the instructions.
What should I do to fix this?
Thank you in advance to anyone who helps...
You do not have the required permissions to view the files attached to this post.
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Birdie
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by Birdie » Sun Jan 10, 2021 9:37 pm
Hello!
I followed the instructions and I tried extracting the 'D0F' model from the PC version but I get the error "This app can't run on your PC."
In the command prompt I also get the error "Access is denied."
Does anyone have any idea why this might happen?
Thank you in advance!
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Predator0000
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by Predator0000 » Mon Jan 18, 2021 1:00 pm
hi possible to make a script just to convert all the animations to smd, it would be easier for the job i want to do i would like to see all the animations thanks
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daemon1
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by daemon1 » Mon Jan 18, 2021 4:16 pm
you can make batch files to convert all animations
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nightwolf1982
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by nightwolf1982 » Wed Jan 20, 2021 11:58 pm
How do the model codes from the file lists work? As in, how are they connected to the data in the .idx and .dat files?
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rabbitator
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by rabbitator » Thu Jan 28, 2021 1:26 am
Hi! I am writing a blender importer for your converted .ascii models.
I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.ascii) this happens, but onlu with some models (which have vertex normals data). So what is wrong with faces indices and how do I fix it?
Thanks for your work!
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TrumpetPro
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by TrumpetPro » Wed Feb 03, 2021 8:32 pm
rabbitator wrote: ↑Thu Jan 28, 2021 1:26 am
Hi! I am writing a blender importer for your converted .ascii models.
I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.ascii) this happens, but onlu with some models (which have vertex normals data). So what is wrong with faces indices and how do I fix it?
Thanks for your work!
You could always just import the .mesh.ascii files into Blender using this script:
https://github.com/johnzero7/XNALaraMesh or reverse-engineer it's code for your own.