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Detroit Become Human tools

Post questions about game models here, or help out others!
ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Thu Sep 26, 2019 11:13 am

sorry not to mention the author
Last edited by ProGamer on Sat Sep 28, 2019 9:12 am, edited 4 times in total.

kotn3l
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Re: Detroit Become Human tools

Post by kotn3l » Thu Sep 26, 2019 6:40 pm

Hamers wrote:
Mon May 13, 2019 2:47 am
General stuff and some early chapters are stored in the main big files, the rest together with the chapter data in the chunk big files. All the audio for a chapter (both SFX and music, excluding dialog) are grouped together as a singular audio bank using the Audiokinetic Wwise BNK format (http://wiki.xentax.com/index.php/Wwise_ ... nk_(*.bnk)). Extraction of the individual unnamed WEM files is pretty easy after that. I converted them to plain OGG using ww2ogg.

Since they are unnamed I had to figure it all out by listening to the tracks, which was awful as you got 445 audio banks and 33000 audio files (this game is huge!). But since they are grouped by chapter listening to the biggest sized files usually gives you a quick indication which chapter this is and most of the music tracks for that chapter. Bitrate isn't the best sadly, but decent.

The game does index the banks and can address the WEM files by name as well, but I have only figured out how that works to 50% and didn't care enough to complete the research there. I was already finished making the compilation at that point lol.

If anyone wants to extract the banks for himself, ideally you have knowledge how Quantic Dream's IDM files and Data Containers work. If you do, the communicator type you are looking for is 1032 (CSNDBKDT). Since being stored in Data Containers, they might be segs compressed. Most of them aren't and the tools I write for myself automatically handle segs so I don't really know if there were any that were segs compressed lol

Otherwise the good old file scraping method should work too, just finding the file ending could sometimes be a bit tricky I guess (and you would miss any segs ones)
ProGamer wrote:
Wed Sep 25, 2019 9:41 pm


I end up with several files with several formats, as shown in the photo.

how to extract, the other files

with different formats

I can share the script quanticdream.bms It extracts the files

BigFile_PS4.d02

BigFile_PS4.d03

BigFile_PS4.d04

BigFile_PS4.d05

After for the files and formats, I do not know how the extracts
I found CSNDBKDT in the files like how Hamers suggested (by using ProGamers shared BMS script), now what?
Also there are animdata files as well

EDIT: ok so bnk extractor doesnt work on the CSNDBKDT files. Is there a way to make them work? There is also a QZIP thing at the beggining of the file. How to extract from that? I think thats the problem. The wav files I get are corrupted
Last edited by kotn3l on Thu Sep 26, 2019 7:11 pm, edited 1 time in total.

ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Fri Sep 27, 2019 12:47 pm

I extracted the file with my Quanticdream.bms script
That I shared with you and that I managed to make it work perfectly
BigFile_PS4.d01
BigFile_PS4.d02
BigFile_PS4.d03
BigFile_PS4.d04
BigFile PS4.d05
BigFile_PS4.dep

I have access to all the files but I can not extract
Here are all the files I have access to

dc
qzi
seg
MS-DOS

I tried to extract them with Bank and the script but it does not work, I always look for a way to extract

I even used my quanticdream.bms script that I share with you to extract its files

BigFile_PS4.d01
BigFile_PS4.d02
BigFile_PS4.d03
BigFile_PS4.d04
BigFile PS4.d05
BigFile_PS4.dep

The same thing does not work with the files I mentioned

dc
qzi
seg
MS-DOS

I even edit his files with HxD


dc
qzi
seg
MS-DOS

Several numbers and several codes I'm always looking for a way to extract the files

dc
qzi
seg
MS-DOS

when I extracted the file with my Quanticdream.bms script
for
BigFile_PS4.d01
BigFile_PS4.d02
BigFile_PS4.d03
BigFile_PS4.d04
BigFile PS4.d05
BigFile_PS4.dep

Once the files are extracted there are 38 files in total in his files, there are many that I mentioned

dc
qzi
seg
MS-DOS
And the answer is how to extract them

mono24
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Re: Detroit Become Human tools

Post by mono24 » Fri Sep 27, 2019 4:46 pm

ProGamer wrote:
Thu Sep 26, 2019 11:13 am
If you want to have my script requested in private :)
How about next time post the ACTUAL link to the script by its ACTUAL author, in this case Luigi Auriemma.
Because when you gave that mega link seeing it was over 10mb it made no sense.
That way people can get the updated script, every time it gets updated, the one you included in that weird archive is outdated.
Why you claim it be yours, seriously?

https://aluigi.altervista.org/bms/quanticdream.bms
http://aluigi.org/bms/segs.bms

ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Fri Sep 27, 2019 5:50 pm

Thank you very much that does not mean that it belongs to me. It does not belong to me, but after downloading it, I edited to make it work because it did not work


And the script that you put to download does not work while mine works

Quantic Dream.bms script does not work

And when I say my script it's my way of talking sorry if you misinterpret it

ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Fri Sep 27, 2019 6:28 pm

the quanticdream.bms script

and segs.bms

that you shared does not work to extract the files

mono24
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Re: Detroit Become Human tools

Post by mono24 » Fri Sep 27, 2019 11:28 pm

You should have mentioned that on ZENHAX so the author can solve the issue, and update the script, would have been the more ethical way to do, that way everything would be in one script where possible or another variation maybe, same way was made for Heavy Rain.

https://zenhax.com/viewtopic.php?f=9&t=2738
or
https://zenhax.com/viewtopic.php?f=9&t=9425

ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Sat Sep 28, 2019 9:06 am

I extracted the files
BigFile PS4.d01
BigFile_PS4.d02
BigFile_PS4.d03
BigFile_PS4.d04
BigFile PS4.d05
BigFile_PS4.dep


The problem is how to extract the files
I can not extract

dc
qzi
seg
MS-DOS
Last edited by ProGamer on Fri Nov 01, 2019 12:03 am, edited 1 time in total.

Bladers
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Re: Detroit Become Human tools

Post by Bladers » Mon Oct 14, 2019 6:40 pm

kotn3l wrote:
Wed Sep 04, 2019 8:59 pm
Bladers wrote:
Wed Sep 04, 2019 7:13 pm
kotn3l wrote:
Wed Sep 04, 2019 12:43 pm
but I managed to find the police department object, the whole city, and some houses.

Image
Wait is that a screen shot from the game or a render that you did? and when you say the PD object, you mean with all the models and textures associated with it?
It's a render I made. All the objects that you see in the render are inside that one file, textures as well. Only chairs and moveable objects are missing etc
Question do you know which file contains the objects and textures for the first mission? Also does it contain the scene(building) object?

also what do you mean by "the whole city" (do you mean an entire mesh of the city?)
also what file has the police department and its objects?

ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Thu Nov 07, 2019 10:52 pm

thank you
Last edited by ProGamer on Wed Nov 13, 2019 7:28 pm, edited 1 time in total.

erik945
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Re: Detroit Become Human tools

Post by erik945 » Fri Nov 08, 2019 12:18 am

Detroit FCF 10887069

ProGamer
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Re: Detroit Become Human tools

Post by ProGamer » Fri Nov 08, 2019 12:57 am

thank you
Last edited by ProGamer on Wed Nov 13, 2019 7:28 pm, edited 1 time in total.

erik945
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Re: Detroit Become Human tools

Post by erik945 » Fri Nov 08, 2019 1:46 am

from first post of thread:
- Change detroit.ini with your paths. Choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters.
example:

Code: Select all

G:\detroit\Detroit\BigFile_PS4.idm
G:\detroit\Detroit\BigFile_Chunk_1_PS4.idm
G:\detroit\Detroit\BigFile_Chunk_2_PS4.idm
G:\detroit\Detroit\BigFile_Chunk_3_PS4.idm
G:\detroit\Detroit\BigFile_Chunk_4_PS4.idm
G:\detroit\Detroit\BigFile_Chunk_5_PS4.idm
G:\detroit\Detroit\BigFile_Chunk_6_PS4.idm
- create .bat file in folder with tools
- write string

Code: Select all

Detroit	FCF	10887069 
to this .bat file
- run this .bat file
- profit! :keke:

Irastris
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Re: Detroit Become Human tools

Post by Irastris » Fri Dec 13, 2019 6:32 am

Anyone looking into the new PC release?

daemon1
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Re: Detroit Become Human tools

Post by daemon1 » Fri Dec 13, 2019 9:20 am

why should anyone? is there anything new/special there?

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