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Detroit Become Human tools

Post questions about game models here, or help out others!
sugarysyringe
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Re: Detroit Become Human tools

Post by sugarysyringe » Tue Mar 26, 2019 1:48 am

Puterboy1 wrote:
Mon Mar 25, 2019 10:42 pm
sugarysyringe wrote:
Mon Mar 25, 2019 10:24 pm
Gosh, i'm really sorry for asking since i'm sure it's asked quite often, but does anyone have files they could provide? The game files? I wanna try this but I am in no way an expert, and i have very minimal skill. Sorry if this is bugging someone.
I'll give you one task. Find the audio file for Connor's "28 stab wounds" line and put it up on YouTube. After that, see if you can convert the rest into playable format and submit them to this site: www.sounds-resource.com
I mean, if i'm given the files, sure.

Puterboy1
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Re: Detroit Become Human tools

Post by Puterboy1 » Tue Mar 26, 2019 1:55 am

I don't have the files myself, but if you get them, find the 28 stab wounds line first, then once you have uploaded it to YouTube, you'll probqably get a lot of views.

sugarysyringe
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Re: Detroit Become Human tools

Post by sugarysyringe » Tue Mar 26, 2019 2:39 am

Puterboy1 wrote:
Tue Mar 26, 2019 1:55 am
I don't have the files myself, but if you get them, find the 28 stab wounds line first, then once you have uploaded it to YouTube, you'll probqably get a lot of views.
I'll make sure to keep this in mind, don't worry. I'll notify you if or when it happens.

Bladers
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Re: Detroit Become Human tools

Post by Bladers » Tue Mar 26, 2019 4:01 am

sugarysyringe wrote:
Mon Mar 25, 2019 10:24 pm
Gosh, i'm really sorry for asking since i'm sure it's asked quite often, but does anyone have files they could provide? The game files? I wanna try this but I am in no way an expert, and i have very minimal skill. Sorry if this is bugging someone.
As the OP said, PMing people in here is the only way to get it.

Bladers
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Re: Detroit Become Human tools

Post by Bladers » Tue Mar 26, 2019 5:09 am

chachachat wrote:
Mon Mar 25, 2019 5:00 pm

It's pretty straight forward to be honnest. After extraction :
  • Split each maps in specific folders RMA / Albedos / Normals
  • Flip vertically the couple of usable .dds files you can read without conversion with the provided tool
  • Convert the others and invert the alpha channel to make them usable
I hope it can help :
Oh i see.. what threw me off was the fact that the textures were flipped which i thought the UV corrected since the albedo appear correctly. Didn't know it didn't. No wonder what ever roughness/spec i picked were way off.

EDIT: Even with this, the maps simply aint good enough. the roughness in particular.
Last edited by Bladers on Tue Mar 26, 2019 8:48 pm, edited 1 time in total.

daemon1
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Re: Detroit Become Human tools

Post by daemon1 » Tue Mar 26, 2019 4:48 pm

Puterboy1 wrote:
Sun Mar 24, 2019 7:27 am
Can we use these tools to extract the sound files. Perhaps I can give users a raw clean version of the famous 28 stab wounds quote.
current tool only supports models
but sure, its possible to get all sounds and music too

Bladers
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Re: Detroit Become Human tools

Post by Bladers » Tue Mar 26, 2019 8:48 pm

daemon1 wrote:
Tue Mar 26, 2019 4:48 pm
current tool only supports models
but sure, its possible to get all sounds and music too
Quick question, is animations really that had to extract? I remember asking about hitman (2016) animations and you said you didn't have plans on it. However later on we talked about Quantum Break and i sent you a model with its skeleton and you said you were gonna look into it later.

https://forum.xentax.com/viewtopic.php? ... 6&start=60

I know you graciously gifted us Detroit's model and skeletons, but i wanted to ask why are animations never extracted? i would love either Quantum Break or Detroit animations, it would be a meal deal. I stopped working on QB meanly because i didn't have anims to get things done as quick as i wanted.

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Re: Detroit Become Human tools

Post by daemon1 » Tue Mar 26, 2019 8:58 pm

Bladers wrote:
Tue Mar 26, 2019 8:48 pm
Quick question, is animations really that had to extract?
It heavily varies from game to game, but yes, in general, animations are the most complicated thing.
Quantum break is using morpheme, which i already reversed, thats why i said i had plans. But still, it will be very annoying to implement.

Puterboy1
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Re: Detroit Become Human tools

Post by Puterboy1 » Tue Mar 26, 2019 9:12 pm

In that case, would you be interested in putting some of them up on the Textures and Models Resources?

evanptrs
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Re: Detroit Become Human tools

Post by evanptrs » Fri Mar 29, 2019 6:24 pm

Hey, can someone share the game files? Please please please

Ezekiel
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Re: Detroit Become Human tools

Post by Ezekiel » Sat Mar 30, 2019 11:13 am

Damn, Started to doubt for that Detroit List because lots of files were uncompressed segments, was looking for Carlos Ortiz scene, started on Tuesday, after 3 days bom 90mb asci file came up :p
Just for the record everything is on that list.
Have faith people :]

daemon1
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Re: Detroit Become Human tools

Post by daemon1 » Sat Mar 30, 2019 12:50 pm

Ezekiel wrote:
Sat Mar 30, 2019 11:13 am
Damn, Started to doubt for that Detroit List because lots of files were uncompressed segments,
as i said:
there will be some with only videos, sounds or animations, these will be skipped with error message "not supported"

Escope12
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Re: Detroit Become Human tools

Post by Escope12 » Sun Mar 31, 2019 10:00 pm

Does this only work with Detroit Become Human or does this work with other games like Beyond Two Souls & Heavy Rain?

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Re: Detroit Become Human tools

Post by daemon1 » Thu Apr 04, 2019 9:04 am

I could probably work with Beyond Two Souls & Heavy Rain, but nobody tried that yet

estioe
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Re: Detroit Become Human tools

Post by estioe » Fri Apr 05, 2019 4:53 am

Can someone PM me a download link to the files? I would SO MUCH appreciate this!

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